CursorOffsetRequiresWieldComponent.cs 390 B

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  1. using Content.Shared.Wieldable;
  2. using Robust.Shared.GameStates;
  3. namespace Content.Shared.Movement.Components;
  4. /// <summary>
  5. /// Indicates that this item requires wielding for the cursor offset effect to be active.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent, Access(typeof(SharedWieldableSystem))]
  8. public sealed partial class CursorOffsetRequiresWieldComponent : Component
  9. {
  10. }