PaperLabelTypeComponent.cs 1.1 KB

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Labels.Components;
  3. /// <summary>
  4. /// Specifies the paper type (see textures/storage/crates/labels.rsi to see currently supported paper types) to show on crates this label is attached to.
  5. /// </summary>
  6. [RegisterComponent, NetworkedComponent]
  7. public sealed partial class PaperLabelTypeComponent : Component
  8. {
  9. /// <summary>
  10. /// The type of label to show.
  11. /// </summary>
  12. [DataField]
  13. public string PaperType = "Paper";
  14. }