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- using System.Numerics;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Gravity;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(SharedFloatingVisualizerSystem))]
- public sealed partial class FloatingVisualsComponent : Component
- {
- /// <summary>
- /// How long it takes to go from the bottom of the animation to the top.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField, AutoNetworkedField]
- public float AnimationTime = 2f;
- /// <summary>
- /// How far it goes in any direction.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField, AutoNetworkedField]
- public Vector2 Offset = new(0, 0.2f);
- [ViewVariables(VVAccess.ReadWrite)]
- [AutoNetworkedField]
- public bool CanFloat = false;
- public readonly string AnimationKey = "gravity";
- }
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