FingerprintMaskComponent.cs 323 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.Forensics.Components;
  3. /// <summary>
  4. /// This component stops the entity from leaving fingerprints,
  5. /// usually so fibres can be left instead.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class FingerprintMaskComponent : Component;