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- using Robust.Shared.GameStates;
- namespace Content.Shared.Eye.Blinding.Components;
- /// <summary>
- /// This component allows equipment to offset blurry vision.
- /// </summary>
- [RegisterComponent]
- [NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class VisionCorrectionComponent : Component
- {
- /// <summary>
- /// Amount of effective eye damage to add when this item is worn
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("visionBonus"), AutoNetworkedField]
- public float VisionBonus = 0f;
- /// <summary>
- /// Controls the exponent of the blur effect when worn
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("correctionPower"), AutoNetworkedField]
- public float CorrectionPower = 2f;
- }
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