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- using Robust.Shared.GameStates;
- namespace Content.Shared.Eye.Blinding.Components;
- /// <summary>
- /// For tools like welders that will damage your eyes when you use them.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class RequiresEyeProtectionComponent : Component
- {
- /// <summary>
- /// How long to apply temporary blindness to the user.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("statusEffectTime"), AutoNetworkedField]
- public TimeSpan StatusEffectTime = TimeSpan.FromSeconds(10);
- /// <summary>
- /// You probably want to turn this on in yaml if it's something always on and not a welder.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite), DataField("toggled"), AutoNetworkedField]
- public bool Toggled;
- }
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