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- namespace Content.Shared.Emoting;
- public sealed class EmoteSystem : EntitySystem
- {
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<EmoteAttemptEvent>(OnEmoteAttempt);
- }
- public void SetEmoting(EntityUid uid, bool value, EmotingComponent? component = null)
- {
- if (value && !Resolve(uid, ref component))
- return;
- component = EnsureComp<EmotingComponent>(uid);
- if (component.Enabled == value)
- return;
- Dirty(uid, component);
- }
- private void OnEmoteAttempt(EmoteAttemptEvent args)
- {
- if (!TryComp(args.Uid, out EmotingComponent? emote) || !emote.Enabled)
- args.Cancel();
- }
- }
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