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- using Content.Shared.Damage.Prototypes;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Damage.Components;
- /// <summary>
- /// Applies the specified DamageModifierSets when the entity takes damage.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class DamageProtectionBuffComponent : Component
- {
- /// <summary>
- /// The damage modifiers for entities with this component.
- /// </summary>
- [DataField]
- public Dictionary<string, DamageModifierSetPrototype> Modifiers = new();
- }
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