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- using Robust.Shared.GameStates;
- namespace Content.Shared.Containers;
- /// <summary>
- /// This is used for a container that is exited when the entity inside of it moves.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- [Access(typeof(ExitContainerOnMoveSystem))]
- public sealed partial class ExitContainerOnMoveComponent : Component
- {
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public string ContainerId;
- }
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