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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Containers;
- /// <summary>
- /// Applies container changes whenever an entity is inserted into the specified container on this entity.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ContainerCompComponent : Component
- {
- [DataField(required: true)]
- public EntProtoId Proto;
- [DataField(required: true)]
- public string Container = string.Empty;
- }
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