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- using Robust.Shared.GameStates;
- namespace Content.Shared.Chemistry.Components;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class MixableSolutionComponent : Component
- {
- /// <summary>
- /// Solution name which can be mixed with methods such as blessing
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public string Solution = "default";
- }
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