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- using Content.Shared.Body.Prototypes;
- using Content.Shared.Body.Systems;
- using Robust.Shared.Audio;
- using Robust.Shared.Containers;
- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.Body.Components;
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(SharedBodySystem))]
- public sealed partial class BodyComponent : Component
- {
- /// <summary>
- /// Relevant template to spawn for this body.
- /// </summary>
- [DataField, AutoNetworkedField]
- public ProtoId<BodyPrototype>? Prototype;
- /// <summary>
- /// Container that holds the root body part.
- /// </summary>
- /// <remarks>
- /// Typically is the torso.
- /// </remarks>
- [ViewVariables] public ContainerSlot RootContainer = default!;
- [ViewVariables]
- public string RootPartSlot => RootContainer.ID;
- [DataField, AutoNetworkedField]
- public SoundSpecifier GibSound = new SoundCollectionSpecifier("gib");
- /// <summary>
- /// The amount of legs required to move at full speed.
- /// If 0, then legs do not impact speed.
- /// </summary>
- [DataField, AutoNetworkedField]
- public int RequiredLegs;
- [ViewVariables]
- [DataField, AutoNetworkedField]
- public HashSet<EntityUid> LegEntities = new();
- }
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