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- using Content.Shared.Sound.Components;
- using Robust.Shared.GameStates;
- namespace Content.Shared.Audio;
- /// <summary>
- /// Toggles <see cref="AmbientSoundComponent"/> and <see cref="SpamEmitSoundComponent"/> off when this entity's MobState isn't Alive.
- /// </summary>
- [RegisterComponent, NetworkedComponent]
- public sealed partial class SoundWhileAliveComponent : Component;
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