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- using System.Diagnostics.CodeAnalysis;
- using System.Linq;
- using Content.Shared.ActionBlocker;
- using Content.Shared.Actions.Events;
- using Content.Shared.Administration.Logs;
- using Content.Shared.Database;
- using Content.Shared.Hands;
- using Content.Shared.Interaction;
- using Content.Shared.Inventory.Events;
- using Content.Shared.Mind;
- using Content.Shared.Rejuvenate;
- using Content.Shared.Whitelist;
- using Robust.Shared.Audio.Systems;
- using Robust.Shared.GameStates;
- using Robust.Shared.Map;
- using Robust.Shared.Timing;
- using Robust.Shared.Utility;
- namespace Content.Shared.Actions;
- public abstract class SharedActionsSystem : EntitySystem
- {
- [Dependency] protected readonly IGameTiming GameTiming = default!;
- [Dependency] private readonly ISharedAdminLogManager _adminLogger = default!;
- [Dependency] private readonly SharedInteractionSystem _interactionSystem = default!;
- [Dependency] private readonly ActionBlockerSystem _actionBlockerSystem = default!;
- [Dependency] private readonly RotateToFaceSystem _rotateToFaceSystem = default!;
- [Dependency] private readonly SharedAudioSystem _audio = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- [Dependency] private readonly ActionContainerSystem _actionContainer = default!;
- [Dependency] private readonly EntityWhitelistSystem _whitelistSystem = default!;
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<InstantActionComponent, MapInitEvent>(OnActionMapInit);
- SubscribeLocalEvent<EntityTargetActionComponent, MapInitEvent>(OnActionMapInit);
- SubscribeLocalEvent<WorldTargetActionComponent, MapInitEvent>(OnActionMapInit);
- SubscribeLocalEvent<EntityWorldTargetActionComponent, MapInitEvent>(OnActionMapInit);
- SubscribeLocalEvent<InstantActionComponent, ComponentShutdown>(OnActionShutdown);
- SubscribeLocalEvent<EntityTargetActionComponent, ComponentShutdown>(OnActionShutdown);
- SubscribeLocalEvent<WorldTargetActionComponent, ComponentShutdown>(OnActionShutdown);
- SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentShutdown>(OnActionShutdown);
- SubscribeLocalEvent<ActionsComponent, ActionComponentChangeEvent>(OnActionCompChange);
- SubscribeLocalEvent<ActionsComponent, RelayedActionComponentChangeEvent>(OnRelayActionCompChange);
- SubscribeLocalEvent<ActionsComponent, DidEquipEvent>(OnDidEquip);
- SubscribeLocalEvent<ActionsComponent, DidEquipHandEvent>(OnHandEquipped);
- SubscribeLocalEvent<ActionsComponent, DidUnequipEvent>(OnDidUnequip);
- SubscribeLocalEvent<ActionsComponent, DidUnequipHandEvent>(OnHandUnequipped);
- SubscribeLocalEvent<ActionsComponent, RejuvenateEvent>(OnRejuventate);
- SubscribeLocalEvent<ActionsComponent, ComponentShutdown>(OnShutdown);
- SubscribeLocalEvent<ActionsComponent, ComponentGetState>(OnActionsGetState);
- SubscribeLocalEvent<InstantActionComponent, ComponentGetState>(OnInstantGetState);
- SubscribeLocalEvent<EntityTargetActionComponent, ComponentGetState>(OnEntityTargetGetState);
- SubscribeLocalEvent<WorldTargetActionComponent, ComponentGetState>(OnWorldTargetGetState);
- SubscribeLocalEvent<EntityWorldTargetActionComponent, ComponentGetState>(OnEntityWorldTargetGetState);
- SubscribeLocalEvent<InstantActionComponent, GetActionDataEvent>(OnGetActionData);
- SubscribeLocalEvent<EntityTargetActionComponent, GetActionDataEvent>(OnGetActionData);
- SubscribeLocalEvent<WorldTargetActionComponent, GetActionDataEvent>(OnGetActionData);
- SubscribeLocalEvent<EntityWorldTargetActionComponent, GetActionDataEvent>(OnGetActionData);
- SubscribeAllEvent<RequestPerformActionEvent>(OnActionRequest);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- var worldActionQuery = EntityQueryEnumerator<WorldTargetActionComponent>();
- while (worldActionQuery.MoveNext(out var uid, out var action))
- {
- if (IsCooldownActive(action) || !ShouldResetCharges(action))
- continue;
- ResetCharges(uid, dirty: true);
- }
- var instantActionQuery = EntityQueryEnumerator<InstantActionComponent>();
- while (instantActionQuery.MoveNext(out var uid, out var action))
- {
- if (IsCooldownActive(action) || !ShouldResetCharges(action))
- continue;
- ResetCharges(uid, dirty: true);
- }
- var entityActionQuery = EntityQueryEnumerator<EntityTargetActionComponent>();
- while (entityActionQuery.MoveNext(out var uid, out var action))
- {
- if (IsCooldownActive(action) || !ShouldResetCharges(action))
- continue;
- ResetCharges(uid, dirty: true);
- }
- }
- private void OnActionMapInit(EntityUid uid, BaseActionComponent component, MapInitEvent args)
- {
- component.OriginalIconColor = component.IconColor;
- if (component.Charges == null)
- return;
- component.MaxCharges ??= component.Charges.Value;
- Dirty(uid, component);
- }
- private void OnActionShutdown(EntityUid uid, BaseActionComponent component, ComponentShutdown args)
- {
- if (component.AttachedEntity != null && !TerminatingOrDeleted(component.AttachedEntity.Value))
- RemoveAction(component.AttachedEntity.Value, uid, action: component);
- }
- private void OnShutdown(EntityUid uid, ActionsComponent component, ComponentShutdown args)
- {
- foreach (var act in component.Actions)
- {
- RemoveAction(uid, act, component);
- }
- }
- private void OnInstantGetState(EntityUid uid, InstantActionComponent component, ref ComponentGetState args)
- {
- args.State = new InstantActionComponentState(component, EntityManager);
- }
- private void OnEntityTargetGetState(EntityUid uid, EntityTargetActionComponent component, ref ComponentGetState args)
- {
- args.State = new EntityTargetActionComponentState(component, EntityManager);
- }
- private void OnWorldTargetGetState(EntityUid uid, WorldTargetActionComponent component, ref ComponentGetState args)
- {
- args.State = new WorldTargetActionComponentState(component, EntityManager);
- }
- private void OnEntityWorldTargetGetState(EntityUid uid, EntityWorldTargetActionComponent component, ref ComponentGetState args)
- {
- args.State = new EntityWorldTargetActionComponentState(component, EntityManager);
- }
- private void OnGetActionData<T>(EntityUid uid, T component, ref GetActionDataEvent args) where T : BaseActionComponent
- {
- args.Action = component;
- }
- public bool TryGetActionData(
- [NotNullWhen(true)] EntityUid? uid,
- [NotNullWhen(true)] out BaseActionComponent? result,
- bool logError = true)
- {
- result = null;
- if (uid == null || TerminatingOrDeleted(uid.Value))
- return false;
- var ev = new GetActionDataEvent();
- RaiseLocalEvent(uid.Value, ref ev);
- result = ev.Action;
- if (result != null)
- return true;
- if (logError)
- Log.Error($"Failed to get action from action entity: {ToPrettyString(uid.Value)}. Trace: {Environment.StackTrace}");
- return false;
- }
- public bool ResolveActionData(
- [NotNullWhen(true)] EntityUid? uid,
- [NotNullWhen(true)] ref BaseActionComponent? result,
- bool logError = true)
- {
- if (result != null)
- {
- DebugTools.AssertOwner(uid, result);
- return true;
- }
- return TryGetActionData(uid, out result, logError);
- }
- public void SetCooldown(EntityUid? actionId, TimeSpan start, TimeSpan end)
- {
- if (!TryGetActionData(actionId, out var action))
- return;
- action.Cooldown = (start, end);
- Dirty(actionId.Value, action);
- }
- public void SetCooldown(EntityUid? actionId, TimeSpan cooldown)
- {
- var start = GameTiming.CurTime;
- SetCooldown(actionId, start, start + cooldown);
- }
- public void ClearCooldown(EntityUid? actionId)
- {
- if (!TryGetActionData(actionId, out var action))
- return;
- if (action.Cooldown is not { } cooldown)
- return;
- action.Cooldown = (cooldown.Start, GameTiming.CurTime);
- Dirty(actionId.Value, action);
- }
- /// <summary>
- /// Sets the cooldown for this action only if it is bigger than the one it already has.
- /// </summary>
- public void SetIfBiggerCooldown(EntityUid? actionId, TimeSpan? cooldown)
- {
- if (cooldown == null ||
- cooldown.Value <= TimeSpan.Zero ||
- !TryGetActionData(actionId, out var action))
- {
- return;
- }
- var start = GameTiming.CurTime;
- var end = start + cooldown;
- if (action.Cooldown?.End > end)
- return;
- action.Cooldown = (start, end.Value);
- Dirty(actionId.Value, action);
- }
- public void StartUseDelay(EntityUid? actionId)
- {
- if (actionId == null)
- return;
- if (!TryGetActionData(actionId, out var action) || action.UseDelay == null)
- return;
- action.Cooldown = (GameTiming.CurTime, GameTiming.CurTime + action.UseDelay.Value);
- Dirty(actionId.Value, action);
- }
- public void SetUseDelay(EntityUid? actionId, TimeSpan? delay)
- {
- if (!TryGetActionData(actionId, out var action) || action.UseDelay == delay)
- return;
- action.UseDelay = delay;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- public void ReduceUseDelay(EntityUid? actionId, TimeSpan? lowerDelay)
- {
- if (!TryGetActionData(actionId, out var action))
- return;
- if (action.UseDelay != null && lowerDelay != null)
- action.UseDelay = action.UseDelay - lowerDelay;
- if (action.UseDelay < TimeSpan.Zero)
- action.UseDelay = null;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- private void OnRejuventate(EntityUid uid, ActionsComponent component, RejuvenateEvent args)
- {
- foreach (var act in component.Actions)
- {
- ClearCooldown(act);
- }
- }
- #region ComponentStateManagement
- public virtual void UpdateAction(EntityUid? actionId, BaseActionComponent? action = null)
- {
- // See client-side code.
- }
- public void SetToggled(EntityUid? actionId, bool toggled)
- {
- if (!TryGetActionData(actionId, out var action) ||
- action.Toggled == toggled)
- {
- return;
- }
- action.Toggled = toggled;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- public void SetEnabled(EntityUid? actionId, bool enabled)
- {
- if (!TryGetActionData(actionId, out var action) ||
- action.Enabled == enabled)
- {
- return;
- }
- action.Enabled = enabled;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- public void SetCharges(EntityUid? actionId, int? charges)
- {
- if (!TryGetActionData(actionId, out var action) ||
- action.Charges == charges)
- {
- return;
- }
- action.Charges = charges;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- public int? GetCharges(EntityUid? actionId)
- {
- if (!TryGetActionData(actionId, out var action))
- return null;
- return action.Charges;
- }
- public void AddCharges(EntityUid? actionId, int addCharges)
- {
- if (!TryGetActionData(actionId, out var action) || action.Charges == null || addCharges < 1)
- return;
- action.Charges += addCharges;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- public void RemoveCharges(EntityUid? actionId, int? removeCharges)
- {
- if (!TryGetActionData(actionId, out var action) || action.Charges == null)
- return;
- if (removeCharges == null)
- action.Charges = removeCharges;
- else
- action.Charges -= removeCharges;
- if (action.Charges is < 0)
- action.Charges = null;
- UpdateAction(actionId, action);
- Dirty(actionId.Value, action);
- }
- public void ResetCharges(EntityUid? actionId, bool update = false, bool dirty = false)
- {
- if (!TryGetActionData(actionId, out var action))
- return;
- action.Charges = action.MaxCharges;
- if (update)
- UpdateAction(actionId, action);
- if (dirty)
- Dirty(actionId.Value, action);
- }
- private void OnActionsGetState(EntityUid uid, ActionsComponent component, ref ComponentGetState args)
- {
- args.State = new ActionsComponentState(GetNetEntitySet(component.Actions));
- }
- #endregion
- #region Execution
- /// <summary>
- /// When receiving a request to perform an action, this validates whether the action is allowed. If it is, it
- /// will raise the relevant <see cref="InstantActionEvent"/>
- /// </summary>
- private void OnActionRequest(RequestPerformActionEvent ev, EntitySessionEventArgs args)
- {
- if (args.SenderSession.AttachedEntity is not { } user)
- return;
- if (!TryComp(user, out ActionsComponent? component))
- return;
- var actionEnt = GetEntity(ev.Action);
- if (!TryComp(actionEnt, out MetaDataComponent? metaData))
- return;
- var name = Name(actionEnt, metaData);
- // Does the user actually have the requested action?
- if (!component.Actions.Contains(actionEnt))
- {
- _adminLogger.Add(LogType.Action,
- $"{ToPrettyString(user):user} attempted to perform an action that they do not have: {name}.");
- return;
- }
- if (!TryGetActionData(actionEnt, out var action))
- return;
- DebugTools.Assert(action.AttachedEntity == user);
- if (!action.Enabled)
- return;
- // check for action use prevention
- // TODO: make code below use this event with a dedicated component
- var attemptEv = new ActionAttemptEvent(user);
- RaiseLocalEvent(actionEnt, ref attemptEv);
- if (attemptEv.Cancelled)
- return;
- var curTime = GameTiming.CurTime;
- if (IsCooldownActive(action, curTime))
- return;
- // TODO: Replace with individual charge recovery when we have the visuals to aid it
- if (action is { Charges: < 1, RenewCharges: true })
- ResetCharges(actionEnt, true, true);
- BaseActionEvent? performEvent = null;
- if (action.CheckConsciousness && !_actionBlockerSystem.CanConsciouslyPerformAction(user))
- return;
- // Validate request by checking action blockers and the like:
- switch (action)
- {
- case EntityTargetActionComponent entityAction:
- if (ev.EntityTarget is not { Valid: true } netTarget)
- {
- Log.Error($"Attempted to perform an entity-targeted action without a target! Action: {name}");
- return;
- }
- var entityTarget = GetEntity(netTarget);
- var targetWorldPos = _transformSystem.GetWorldPosition(entityTarget);
- _rotateToFaceSystem.TryFaceCoordinates(user, targetWorldPos);
- if (!ValidateEntityTarget(user, entityTarget, (actionEnt, entityAction)))
- return;
- _adminLogger.Add(LogType.Action,
- $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Container ?? user):provider}) targeted at {ToPrettyString(entityTarget):target}.");
- if (entityAction.Event != null)
- {
- entityAction.Event.Target = entityTarget;
- Dirty(actionEnt, entityAction);
- performEvent = entityAction.Event;
- }
- break;
- case WorldTargetActionComponent worldAction:
- if (ev.EntityCoordinatesTarget is not { } netCoordinatesTarget)
- {
- Log.Error($"Attempted to perform a world-targeted action without a target! Action: {name}");
- return;
- }
- var entityCoordinatesTarget = GetCoordinates(netCoordinatesTarget);
- _rotateToFaceSystem.TryFaceCoordinates(user, _transformSystem.ToMapCoordinates(entityCoordinatesTarget).Position);
- if (!ValidateWorldTarget(user, entityCoordinatesTarget, (actionEnt, worldAction)))
- return;
- _adminLogger.Add(LogType.Action,
- $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Container ?? user):provider}) targeted at {entityCoordinatesTarget:target}.");
- if (worldAction.Event != null)
- {
- worldAction.Event.Target = entityCoordinatesTarget;
- Dirty(actionEnt, worldAction);
- performEvent = worldAction.Event;
- }
- break;
- case EntityWorldTargetActionComponent entityWorldAction:
- {
- var actionEntity = GetEntity(ev.EntityTarget);
- var actionCoords = GetCoordinates(ev.EntityCoordinatesTarget);
- if (actionEntity is null && actionCoords is null)
- {
- Log.Error($"Attempted to perform an entity-world-targeted action without an entity or world coordinates! Action: {name}");
- return;
- }
- var entWorldAction = new Entity<EntityWorldTargetActionComponent>(actionEnt, entityWorldAction);
- if (!ValidateEntityWorldTarget(user, actionEntity, actionCoords, entWorldAction))
- return;
- _adminLogger.Add(LogType.Action,
- $"{ToPrettyString(user):user} is performing the {name:action} action (provided by {ToPrettyString(action.Container ?? user):provider}) targeted at {ToPrettyString(actionEntity):target} {actionCoords:target}.");
- if (entityWorldAction.Event != null)
- {
- entityWorldAction.Event.Entity = actionEntity;
- entityWorldAction.Event.Coords = actionCoords;
- Dirty(actionEnt, entityWorldAction);
- performEvent = entityWorldAction.Event;
- }
- break;
- }
- case InstantActionComponent instantAction:
- if (action.CheckCanInteract && !_actionBlockerSystem.CanInteract(user, null))
- return;
- _adminLogger.Add(LogType.Action,
- $"{ToPrettyString(user):user} is performing the {name:action} action provided by {ToPrettyString(action.Container ?? user):provider}.");
- performEvent = instantAction.Event;
- break;
- }
- // All checks passed. Perform the action!
- PerformAction(user, component, actionEnt, action, performEvent, curTime);
- }
- public bool ValidateEntityTarget(EntityUid user, EntityUid target, Entity<EntityTargetActionComponent> actionEnt)
- {
- var comp = actionEnt.Comp;
- if (!ValidateEntityTargetBase(user,
- target,
- comp.Whitelist,
- comp.Blacklist,
- comp.CheckCanInteract,
- comp.CanTargetSelf,
- comp.CheckCanAccess,
- comp.Range))
- return false;
- var ev = new ValidateActionEntityTargetEvent(user, target);
- RaiseLocalEvent(actionEnt, ref ev);
- return !ev.Cancelled;
- }
- private bool ValidateEntityTargetBase(EntityUid user,
- EntityUid? targetEntity,
- EntityWhitelist? whitelist,
- EntityWhitelist? blacklist,
- bool checkCanInteract,
- bool canTargetSelf,
- bool checkCanAccess,
- float range)
- {
- if (targetEntity is not { } target || !target.IsValid() || Deleted(target))
- return false;
- if (_whitelistSystem.IsWhitelistFail(whitelist, target))
- return false;
- if (_whitelistSystem.IsBlacklistPass(blacklist, target))
- return false;
- if (checkCanInteract && !_actionBlockerSystem.CanInteract(user, target))
- return false;
- if (user == target)
- return canTargetSelf;
- if (!checkCanAccess)
- {
- // even if we don't check for obstructions, we may still need to check the range.
- var xform = Transform(user);
- var targetXform = Transform(target);
- if (xform.MapID != targetXform.MapID)
- return false;
- if (range <= 0)
- return true;
- var distance = (_transformSystem.GetWorldPosition(xform) - _transformSystem.GetWorldPosition(targetXform)).Length();
- return distance <= range;
- }
- return _interactionSystem.InRangeAndAccessible(user, target, range: range);
- }
- public bool ValidateWorldTarget(EntityUid user, EntityCoordinates coords, Entity<WorldTargetActionComponent> action)
- {
- var comp = action.Comp;
- if (!ValidateWorldTargetBase(user, coords, comp.CheckCanInteract, comp.CheckCanAccess, comp.Range))
- return false;
- var ev = new ValidateActionWorldTargetEvent(user, coords);
- RaiseLocalEvent(action, ref ev);
- return !ev.Cancelled;
- }
- private bool ValidateWorldTargetBase(EntityUid user,
- EntityCoordinates? entityCoordinates,
- bool checkCanInteract,
- bool checkCanAccess,
- float range)
- {
- if (entityCoordinates is not { } coords)
- return false;
- if (checkCanInteract && !_actionBlockerSystem.CanInteract(user, null))
- return false;
- if (!checkCanAccess)
- {
- // even if we don't check for obstructions, we may still need to check the range.
- var xform = Transform(user);
- if (xform.MapID != coords.GetMapId(EntityManager))
- return false;
- if (range <= 0)
- return true;
- return coords.InRange(EntityManager, _transformSystem, Transform(user).Coordinates, range);
- }
- return _interactionSystem.InRangeUnobstructed(user, coords, range: range);
- }
- public bool ValidateEntityWorldTarget(EntityUid user,
- EntityUid? entity,
- EntityCoordinates? coords,
- Entity<EntityWorldTargetActionComponent> action)
- {
- var comp = action.Comp;
- var entityValidated = ValidateEntityTargetBase(user,
- entity,
- comp.Whitelist,
- null,
- comp.CheckCanInteract,
- comp.CanTargetSelf,
- comp.CheckCanAccess,
- comp.Range);
- var worldValidated
- = ValidateWorldTargetBase(user, coords, comp.CheckCanInteract, comp.CheckCanAccess, comp.Range);
- if (!entityValidated && !worldValidated)
- return false;
- var ev = new ValidateActionEntityWorldTargetEvent(user,
- entityValidated ? entity : null,
- worldValidated ? coords : null);
- RaiseLocalEvent(action, ref ev);
- return !ev.Cancelled;
- }
- public void PerformAction(EntityUid performer, ActionsComponent? component, EntityUid actionId, BaseActionComponent action, BaseActionEvent? actionEvent, TimeSpan curTime, bool predicted = true)
- {
- var handled = false;
- var toggledBefore = action.Toggled;
- // Note that attached entity and attached container are allowed to be null here.
- if (action.AttachedEntity != null && action.AttachedEntity != performer)
- {
- Log.Error($"{ToPrettyString(performer)} is attempting to perform an action {ToPrettyString(actionId)} that is attached to another entity {ToPrettyString(action.AttachedEntity.Value)}");
- return;
- }
- if (actionEvent != null)
- {
- // This here is required because of client-side prediction (RaisePredictiveEvent results in event re-use).
- actionEvent.Handled = false;
- var target = performer;
- actionEvent.Performer = performer;
- actionEvent.Action = (actionId, action);
- if (!action.RaiseOnUser && action.Container != null && !HasComp<MindComponent>(action.Container))
- target = action.Container.Value;
- if (action.RaiseOnAction)
- target = actionId;
- RaiseLocalEvent(target, (object) actionEvent, broadcast: true);
- handled = actionEvent.Handled;
- }
- if (!handled)
- return; // no interaction occurred.
- // play sound, reduce charges, start cooldown, and mark as dirty (if required).
- if (actionEvent?.Toggle == true)
- {
- action.Toggled = !action.Toggled;
- }
- _audio.PlayPredicted(action.Sound, performer, predicted ? performer : null);
- var dirty = toggledBefore != action.Toggled;
- if (action.Charges != null)
- {
- dirty = true;
- action.Charges--;
- if (action is { Charges: 0, RenewCharges: false })
- action.Enabled = false;
- }
- action.Cooldown = null;
- if (action is { UseDelay: not null, Charges: null or < 1 })
- {
- dirty = true;
- action.Cooldown = (curTime, curTime + action.UseDelay.Value);
- }
- if (dirty)
- {
- Dirty(actionId, action);
- UpdateAction(actionId, action);
- }
- var ev = new ActionPerformedEvent(performer);
- RaiseLocalEvent(actionId, ref ev);
- }
- #endregion
- #region AddRemoveActions
- public EntityUid? AddAction(EntityUid performer,
- string? actionPrototypeId,
- EntityUid container = default,
- ActionsComponent? component = null)
- {
- EntityUid? actionId = null;
- AddAction(performer, ref actionId, out _, actionPrototypeId, container, component);
- return actionId;
- }
- /// <summary>
- /// Adds an action to an action holder. If the given entity does not exist, it will attempt to spawn one.
- /// If the holder has no actions component, this will give them one.
- /// </summary>
- /// <param name="performer">Entity to receive the actions</param>
- /// <param name="actionId">Action entity to add</param>
- /// <param name="component">The <see cref="performer"/>'s action component of </param>
- /// <param name="actionPrototypeId">The action entity prototype id to use if <see cref="actionId"/> is invalid.</param>
- /// <param name="container">The entity that contains/enables this action (e.g., flashlight).</param>
- public bool AddAction(EntityUid performer,
- [NotNullWhen(true)] ref EntityUid? actionId,
- string? actionPrototypeId,
- EntityUid container = default,
- ActionsComponent? component = null)
- {
- return AddAction(performer, ref actionId, out _, actionPrototypeId, container, component);
- }
- /// <inheritdoc cref="AddAction(Robust.Shared.GameObjects.EntityUid,ref System.Nullable{Robust.Shared.GameObjects.EntityUid},string?,Robust.Shared.GameObjects.EntityUid,Content.Shared.Actions.ActionsComponent?)"/>
- public bool AddAction(EntityUid performer,
- [NotNullWhen(true)] ref EntityUid? actionId,
- [NotNullWhen(true)] out BaseActionComponent? action,
- string? actionPrototypeId,
- EntityUid container = default,
- ActionsComponent? component = null)
- {
- if (!container.IsValid())
- container = performer;
- if (!_actionContainer.EnsureAction(container, ref actionId, out action, actionPrototypeId))
- return false;
- return AddActionDirect(performer, actionId.Value, component, action);
- }
- /// <summary>
- /// Adds a pre-existing action.
- /// </summary>
- public bool AddAction(EntityUid performer,
- EntityUid actionId,
- EntityUid container,
- ActionsComponent? comp = null,
- BaseActionComponent? action = null,
- ActionsContainerComponent? containerComp = null
- )
- {
- if (!ResolveActionData(actionId, ref action))
- return false;
- if (action.Container != container
- || !Resolve(container, ref containerComp)
- || !containerComp.Container.Contains(actionId))
- {
- Log.Error($"Attempted to add an action with an invalid container: {ToPrettyString(actionId)}");
- return false;
- }
- return AddActionDirect(performer, actionId, comp, action);
- }
- /// <summary>
- /// Adds a pre-existing action. This also bypasses the requirement that the given action must be stored in a
- /// valid action container.
- /// </summary>
- public bool AddActionDirect(EntityUid performer,
- EntityUid actionId,
- ActionsComponent? comp = null,
- BaseActionComponent? action = null)
- {
- if (!ResolveActionData(actionId, ref action))
- return false;
- DebugTools.Assert(action.Container == null ||
- (TryComp(action.Container, out ActionsContainerComponent? containerComp)
- && containerComp.Container.Contains(actionId)));
- if (action.AttachedEntity != null)
- RemoveAction(action.AttachedEntity.Value, actionId, action: action);
- if (action.StartDelay && action.UseDelay != null)
- SetCooldown(actionId, action.UseDelay.Value);
- DebugTools.AssertOwner(performer, comp);
- comp ??= EnsureComp<ActionsComponent>(performer);
- action.AttachedEntity = performer;
- comp.Actions.Add(actionId);
- Dirty(actionId, action);
- Dirty(performer, comp);
- ActionAdded(performer, actionId, comp, action);
- return true;
- }
- /// <summary>
- /// This method gets called after a new action got added.
- /// </summary>
- protected virtual void ActionAdded(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
- {
- // See client-side system for UI code.
- }
- /// <summary>
- /// Grant pre-existing actions. If the entity has no action component, this will give them one.
- /// </summary>
- /// <param name="performer">Entity to receive the actions</param>
- /// <param name="actions">The actions to add</param>
- /// <param name="container">The entity that enables these actions (e.g., flashlight). May be null (innate actions).</param>
- public void GrantActions(EntityUid performer, IEnumerable<EntityUid> actions, EntityUid container, ActionsComponent? comp = null, ActionsContainerComponent? containerComp = null)
- {
- if (!Resolve(container, ref containerComp))
- return;
- DebugTools.AssertOwner(performer, comp);
- comp ??= EnsureComp<ActionsComponent>(performer);
- foreach (var actionId in actions)
- {
- AddAction(performer, actionId, container, comp, containerComp: containerComp);
- }
- }
- /// <summary>
- /// Grants all actions currently contained in some action-container. If the target entity has no action
- /// component, this will give them one.
- /// </summary>
- /// <param name="performer">Entity to receive the actions</param>
- /// <param name="container">The entity that contains thee actions.</param>
- public void GrantContainedActions(Entity<ActionsComponent?> performer, Entity<ActionsContainerComponent?> container)
- {
- if (!Resolve(container, ref container.Comp))
- return;
- performer.Comp ??= EnsureComp<ActionsComponent>(performer);
- foreach (var actionId in container.Comp.Container.ContainedEntities)
- {
- if (TryGetActionData(actionId, out var action))
- AddActionDirect(performer, actionId, performer.Comp, action);
- }
- }
- /// <summary>
- /// Grants the provided action from the container to the target entity. If the target entity has no action
- /// component, this will give them one.
- /// </summary>
- /// <param name="performer"></param>
- /// <param name="container"></param>
- /// <param name="actionId"></param>
- public void GrantContainedAction(Entity<ActionsComponent?> performer, Entity<ActionsContainerComponent?> container, EntityUid actionId)
- {
- if (!Resolve(container, ref container.Comp))
- return;
- performer.Comp ??= EnsureComp<ActionsComponent>(performer);
- if (TryGetActionData(actionId, out var action))
- AddActionDirect(performer, actionId, performer.Comp, action);
- }
- public IEnumerable<(EntityUid Id, BaseActionComponent Comp)> GetActions(EntityUid holderId, ActionsComponent? actions = null)
- {
- if (!Resolve(holderId, ref actions, false))
- yield break;
- foreach (var actionId in actions.Actions)
- {
- if (!TryGetActionData(actionId, out var action))
- continue;
- yield return (actionId, action);
- }
- }
- /// <summary>
- /// Remove any actions that were enabled by some other entity. Useful when unequiping items that grant actions.
- /// </summary>
- public void RemoveProvidedActions(EntityUid performer, EntityUid container, ActionsComponent? comp = null)
- {
- if (!Resolve(performer, ref comp, false))
- return;
- foreach (var actionId in comp.Actions.ToArray())
- {
- if (!TryGetActionData(actionId, out var action))
- return;
- if (action.Container == container)
- RemoveAction(performer, actionId, comp);
- }
- }
- /// <summary>
- /// Removes a single provided action provided by another entity.
- /// </summary>
- public void RemoveProvidedAction(EntityUid performer, EntityUid container, EntityUid actionId, ActionsComponent? comp = null)
- {
- if (!Resolve(performer, ref comp, false) || !TryGetActionData(actionId, out var action))
- return;
- if (action.Container == container)
- RemoveAction(performer, actionId, comp);
- }
- public void RemoveAction(EntityUid? actionId)
- {
- if (actionId == null)
- return;
- if (!TryGetActionData(actionId, out var action))
- return;
- if (!TryComp(action.AttachedEntity, out ActionsComponent? comp))
- return;
- RemoveAction(action.AttachedEntity.Value, actionId, comp, action);
- }
- public void RemoveAction(EntityUid performer, EntityUid? actionId, ActionsComponent? comp = null, BaseActionComponent? action = null)
- {
- if (actionId == null)
- return;
- if (!ResolveActionData(actionId, ref action))
- return;
- if (action.AttachedEntity != performer)
- {
- DebugTools.Assert(!Resolve(performer, ref comp, false)
- || comp.LifeStage >= ComponentLifeStage.Stopping
- || !comp.Actions.Contains(actionId.Value));
- if (!GameTiming.ApplyingState)
- Log.Error($"Attempted to remove an action {ToPrettyString(actionId)} from an entity that it was never attached to: {ToPrettyString(performer)}. Trace: {Environment.StackTrace}");
- return;
- }
- if (!Resolve(performer, ref comp, false))
- {
- DebugTools.Assert(action.AttachedEntity == null || TerminatingOrDeleted(action.AttachedEntity.Value));
- action.AttachedEntity = null;
- return;
- }
- if (action.AttachedEntity == null)
- {
- // action was already removed?
- DebugTools.Assert(!comp.Actions.Contains(actionId.Value) || GameTiming.ApplyingState);
- return;
- }
- comp.Actions.Remove(actionId.Value);
- action.AttachedEntity = null;
- Dirty(actionId.Value, action);
- Dirty(performer, comp);
- ActionRemoved(performer, actionId.Value, comp, action);
- if (action.Temporary)
- QueueDel(actionId.Value);
- }
- /// <summary>
- /// This method gets called after an action got removed.
- /// </summary>
- protected virtual void ActionRemoved(EntityUid performer, EntityUid actionId, ActionsComponent comp, BaseActionComponent action)
- {
- // See client-side system for UI code.
- }
- public bool ValidAction(BaseActionComponent action, bool canReach = true)
- {
- if (!action.Enabled)
- return false;
- if (action.Charges.HasValue && action.Charges <= 0)
- return false;
- var curTime = GameTiming.CurTime;
- if (action.Cooldown.HasValue && action.Cooldown.Value.End > curTime)
- return false;
- return canReach || action is BaseTargetActionComponent { CheckCanAccess: false };
- }
- #endregion
- private void OnRelayActionCompChange(Entity<ActionsComponent> ent, ref RelayedActionComponentChangeEvent args)
- {
- if (args.Handled)
- return;
- var ev = new AttemptRelayActionComponentChangeEvent();
- RaiseLocalEvent(ent.Owner, ref ev);
- var target = ev.Target ?? ent.Owner;
- args.Handled = true;
- args.Toggle = true;
- if (!args.Action.Comp.Toggled)
- {
- EntityManager.AddComponents(target, args.Components);
- }
- else
- {
- EntityManager.RemoveComponents(target, args.Components);
- }
- }
- private void OnActionCompChange(Entity<ActionsComponent> ent, ref ActionComponentChangeEvent args)
- {
- if (args.Handled)
- return;
- args.Handled = true;
- args.Toggle = true;
- var target = ent.Owner;
- if (!args.Action.Comp.Toggled)
- {
- EntityManager.AddComponents(target, args.Components);
- }
- else
- {
- EntityManager.RemoveComponents(target, args.Components);
- }
- }
- #region EquipHandlers
- private void OnDidEquip(EntityUid uid, ActionsComponent component, DidEquipEvent args)
- {
- if (GameTiming.ApplyingState)
- return;
- var ev = new GetItemActionsEvent(_actionContainer, args.Equipee, args.Equipment, args.SlotFlags);
- RaiseLocalEvent(args.Equipment, ev);
- if (ev.Actions.Count == 0)
- return;
- GrantActions(args.Equipee, ev.Actions, args.Equipment, component);
- }
- private void OnHandEquipped(EntityUid uid, ActionsComponent component, DidEquipHandEvent args)
- {
- if (GameTiming.ApplyingState)
- return;
- var ev = new GetItemActionsEvent(_actionContainer, args.User, args.Equipped);
- RaiseLocalEvent(args.Equipped, ev);
- if (ev.Actions.Count == 0)
- return;
- GrantActions(args.User, ev.Actions, args.Equipped, component);
- }
- private void OnDidUnequip(EntityUid uid, ActionsComponent component, DidUnequipEvent args)
- {
- if (GameTiming.ApplyingState)
- return;
- RemoveProvidedActions(uid, args.Equipment, component);
- }
- private void OnHandUnequipped(EntityUid uid, ActionsComponent component, DidUnequipHandEvent args)
- {
- if (GameTiming.ApplyingState)
- return;
- RemoveProvidedActions(uid, args.Unequipped, component);
- }
- #endregion
- public void SetEntityIcon(EntityUid uid, EntityUid? icon, BaseActionComponent? action = null)
- {
- if (!Resolve(uid, ref action))
- return;
- action.EntityIcon = icon;
- Dirty(uid, action);
- }
- /// <summary>
- /// Checks if the action has a cooldown and if it's still active
- /// </summary>
- protected bool IsCooldownActive(BaseActionComponent action, TimeSpan? curTime = null)
- {
- curTime ??= GameTiming.CurTime;
- // TODO: Check for charge recovery timer
- return action.Cooldown.HasValue && action.Cooldown.Value.End > curTime;
- }
- protected bool ShouldResetCharges(BaseActionComponent action)
- {
- return action is { Charges: < 1, RenewCharges: true };
- }
- }
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