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- using Content.Server.Worldgen.Systems.Debris;
- using Content.Shared.Maps;
- using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.List;
- namespace Content.Server.Worldgen.Components.Debris;
- /// <summary>
- /// This is used for constructing asteroid debris.
- /// </summary>
- [RegisterComponent]
- [Access(typeof(BlobFloorPlanBuilderSystem))]
- public sealed partial class BlobFloorPlanBuilderComponent : Component
- {
- /// <summary>
- /// The probability that placing a floor tile will add up to three-four neighboring tiles as well.
- /// </summary>
- [DataField("blobDrawProb")] public float BlobDrawProb;
- /// <summary>
- /// The maximum radius for the structure.
- /// </summary>
- [DataField("radius", required: true)] public float Radius;
- /// <summary>
- /// The tiles to be used for the floor plan.
- /// </summary>
- [DataField("floorTileset", required: true,
- customTypeSerializer: typeof(PrototypeIdListSerializer<ContentTileDefinition>))]
- public List<string> FloorTileset { get; private set; } = default!;
- /// <summary>
- /// The number of floor tiles to place when drawing the asteroid layout.
- /// </summary>
- [DataField("floorPlacements", required: true)]
- public int FloorPlacements { get; private set; }
- }
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