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- using Content.Server.Temperature.Systems;
- using Content.Shared.Temperature;
- using Robust.Shared.Audio;
- namespace Content.Server.Temperature.Components;
- /// <summary>
- /// Adds thermal energy to entities with <see cref="TemperatureComponent"/> placed on it.
- /// </summary>
- [RegisterComponent, Access(typeof(EntityHeaterSystem))]
- public sealed partial class EntityHeaterComponent : Component
- {
- /// <summary>
- /// Power used when heating at the high setting.
- /// Low and medium are 33% and 66% respectively.
- /// </summary>
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public float Power = 2400f;
- /// <summary>
- /// Current setting of the heater. If it is off or unpowered it won't heat anything.
- /// </summary>
- [DataField]
- public EntityHeaterSetting Setting = EntityHeaterSetting.Off;
- /// <summary>
- /// An optional sound that plays when the setting is changed.
- /// </summary>
- [DataField]
- public SoundPathSpecifier? SettingSound;
- }
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