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- using Robust.Shared.Prototypes;
- namespace Content.Server.Spawners.Components
- {
- [RegisterComponent, EntityCategory("Spawner")]
- [Virtual]
- public partial class ConditionalSpawnerComponent : Component
- {
- /// <summary>
- /// A list of entities, one of which can spawn in after calling Spawn()
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField]
- public List<EntProtoId> Prototypes { get; set; } = new();
- /// <summary>
- /// A list of game rules.
- /// If at least one of them was launched in the game,
- /// an attempt will occur to spawn one of the objects in the Prototypes list
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField]
- public List<EntProtoId> GameRules = new();
- /// <summary>
- /// Chance of spawning an entity
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField]
- public float Chance { get; set; } = 1.0f;
- }
- }
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