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- using System.Linq;
- using Content.Server.Chat.Systems;
- using Content.Server.Interaction;
- using Content.Server.Popups;
- using Content.Server.Power.Components;
- using Content.Server.Power.EntitySystems;
- using Content.Server.Radio.Components;
- using Content.Server.Speech;
- using Content.Server.Speech.Components;
- using Content.Shared.Examine;
- using Content.Shared.Interaction;
- using Content.Shared.Power;
- using Content.Shared.Radio;
- using Content.Shared.Chat;
- using Content.Shared.Radio.Components;
- using Robust.Shared.Prototypes;
- namespace Content.Server.Radio.EntitySystems;
- /// <summary>
- /// This system handles radio speakers and microphones (which together form a hand-held radio).
- /// </summary>
- public sealed class RadioDeviceSystem : EntitySystem
- {
- [Dependency] private readonly IPrototypeManager _protoMan = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- [Dependency] private readonly ChatSystem _chat = default!;
- [Dependency] private readonly RadioSystem _radio = default!;
- [Dependency] private readonly InteractionSystem _interaction = default!;
- [Dependency] private readonly SharedAppearanceSystem _appearance = default!;
- // Used to prevent a shitter from using a bunch of radios to spam chat.
- private HashSet<(string, EntityUid, RadioChannelPrototype)> _recentlySent = new();
- public override void Initialize()
- {
- base.Initialize();
- SubscribeLocalEvent<RadioMicrophoneComponent, ComponentInit>(OnMicrophoneInit);
- SubscribeLocalEvent<RadioMicrophoneComponent, ExaminedEvent>(OnExamine);
- SubscribeLocalEvent<RadioMicrophoneComponent, ActivateInWorldEvent>(OnActivateMicrophone);
- SubscribeLocalEvent<RadioMicrophoneComponent, ListenEvent>(OnListen);
- SubscribeLocalEvent<RadioMicrophoneComponent, ListenAttemptEvent>(OnAttemptListen);
- SubscribeLocalEvent<RadioMicrophoneComponent, PowerChangedEvent>(OnPowerChanged);
- SubscribeLocalEvent<RadioSpeakerComponent, ComponentInit>(OnSpeakerInit);
- SubscribeLocalEvent<RadioSpeakerComponent, ActivateInWorldEvent>(OnActivateSpeaker);
- SubscribeLocalEvent<RadioSpeakerComponent, RadioReceiveEvent>(OnReceiveRadio);
- SubscribeLocalEvent<IntercomComponent, EncryptionChannelsChangedEvent>(OnIntercomEncryptionChannelsChanged);
- SubscribeLocalEvent<IntercomComponent, ToggleIntercomMicMessage>(OnToggleIntercomMic);
- SubscribeLocalEvent<IntercomComponent, ToggleIntercomSpeakerMessage>(OnToggleIntercomSpeaker);
- SubscribeLocalEvent<IntercomComponent, SelectIntercomChannelMessage>(OnSelectIntercomChannel);
- }
- public override void Update(float frameTime)
- {
- base.Update(frameTime);
- _recentlySent.Clear();
- }
- #region Component Init
- private void OnMicrophoneInit(EntityUid uid, RadioMicrophoneComponent component, ComponentInit args)
- {
- if (component.Enabled)
- EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
- else
- RemCompDeferred<ActiveListenerComponent>(uid);
- }
- private void OnSpeakerInit(EntityUid uid, RadioSpeakerComponent component, ComponentInit args)
- {
- if (component.Enabled)
- EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
- else
- RemCompDeferred<ActiveRadioComponent>(uid);
- }
- #endregion
- #region Toggling
- private void OnActivateMicrophone(EntityUid uid, RadioMicrophoneComponent component, ActivateInWorldEvent args)
- {
- if (!args.Complex)
- return;
- if (!component.ToggleOnInteract)
- return;
- ToggleRadioMicrophone(uid, args.User, args.Handled, component);
- args.Handled = true;
- }
- private void OnActivateSpeaker(EntityUid uid, RadioSpeakerComponent component, ActivateInWorldEvent args)
- {
- if (!args.Complex)
- return;
- if (!component.ToggleOnInteract)
- return;
- ToggleRadioSpeaker(uid, args.User, args.Handled, component);
- args.Handled = true;
- }
- public void ToggleRadioMicrophone(EntityUid uid, EntityUid user, bool quiet = false, RadioMicrophoneComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- SetMicrophoneEnabled(uid, user, !component.Enabled, quiet, component);
- }
- private void OnPowerChanged(EntityUid uid, RadioMicrophoneComponent component, ref PowerChangedEvent args)
- {
- if (args.Powered)
- return;
- SetMicrophoneEnabled(uid, null, false, true, component);
- }
- public void SetMicrophoneEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioMicrophoneComponent? component = null)
- {
- if (!Resolve(uid, ref component, false))
- return;
- if (component.PowerRequired && !this.IsPowered(uid, EntityManager))
- return;
- component.Enabled = enabled;
- if (!quiet && user != null)
- {
- var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
- var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
- _popup.PopupEntity(message, user.Value, user.Value);
- }
- _appearance.SetData(uid, RadioDeviceVisuals.Broadcasting, component.Enabled);
- if (component.Enabled)
- EnsureComp<ActiveListenerComponent>(uid).Range = component.ListenRange;
- else
- RemCompDeferred<ActiveListenerComponent>(uid);
- }
- public void ToggleRadioSpeaker(EntityUid uid, EntityUid user, bool quiet = false, RadioSpeakerComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- SetSpeakerEnabled(uid, user, !component.Enabled, quiet, component);
- }
- public void SetSpeakerEnabled(EntityUid uid, EntityUid? user, bool enabled, bool quiet = false, RadioSpeakerComponent? component = null)
- {
- if (!Resolve(uid, ref component))
- return;
- component.Enabled = enabled;
- if (!quiet && user != null)
- {
- var state = Loc.GetString(component.Enabled ? "handheld-radio-component-on-state" : "handheld-radio-component-off-state");
- var message = Loc.GetString("handheld-radio-component-on-use", ("radioState", state));
- _popup.PopupEntity(message, user.Value, user.Value);
- }
- _appearance.SetData(uid, RadioDeviceVisuals.Speaker, component.Enabled);
- if (component.Enabled)
- EnsureComp<ActiveRadioComponent>(uid).Channels.UnionWith(component.Channels);
- else
- RemCompDeferred<ActiveRadioComponent>(uid);
- }
- #endregion
- private void OnExamine(EntityUid uid, RadioMicrophoneComponent component, ExaminedEvent args)
- {
- if (!args.IsInDetailsRange)
- return;
- var proto = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel);
- using (args.PushGroup(nameof(RadioMicrophoneComponent)))
- {
- args.PushMarkup(Loc.GetString("handheld-radio-component-on-examine", ("frequency", proto.Frequency)));
- args.PushMarkup(Loc.GetString("handheld-radio-component-chennel-examine",
- ("channel", proto.LocalizedName)));
- }
- }
- private void OnListen(EntityUid uid, RadioMicrophoneComponent component, ListenEvent args)
- {
- if (HasComp<RadioSpeakerComponent>(args.Source))
- return; // no feedback loops please.
- var channel = _protoMan.Index<RadioChannelPrototype>(component.BroadcastChannel)!;
- if (_recentlySent.Add((args.Message, args.Source, channel)))
- _radio.SendRadioMessage(args.Source, args.Message, channel, uid);
- }
- private void OnAttemptListen(EntityUid uid, RadioMicrophoneComponent component, ListenAttemptEvent args)
- {
- if (component.PowerRequired && !this.IsPowered(uid, EntityManager)
- || component.UnobstructedRequired && !_interaction.InRangeUnobstructed(args.Source, uid, 0))
- {
- args.Cancel();
- }
- }
- private void OnReceiveRadio(EntityUid uid, RadioSpeakerComponent component, ref RadioReceiveEvent args)
- {
- if (uid == args.RadioSource)
- return;
- var nameEv = new TransformSpeakerNameEvent(args.MessageSource, Name(args.MessageSource));
- RaiseLocalEvent(args.MessageSource, nameEv);
- var name = Loc.GetString("speech-name-relay",
- ("speaker", Name(uid)),
- ("originalName", nameEv.VoiceName));
- // log to chat so people can identity the speaker/source, but avoid clogging ghost chat if there are many radios
- _chat.TrySendInGameICMessage(uid, args.Message, InGameICChatType.Whisper, ChatTransmitRange.GhostRangeLimit, nameOverride: name, checkRadioPrefix: false);
- }
- private void OnIntercomEncryptionChannelsChanged(Entity<IntercomComponent> ent, ref EncryptionChannelsChangedEvent args)
- {
- ent.Comp.SupportedChannels = args.Component.Channels.Select(p => new ProtoId<RadioChannelPrototype>(p)).ToList();
- var channel = args.Component.DefaultChannel;
- if (ent.Comp.CurrentChannel != null && ent.Comp.SupportedChannels.Contains(ent.Comp.CurrentChannel.Value))
- channel = ent.Comp.CurrentChannel;
- SetIntercomChannel(ent, channel);
- }
- private void OnToggleIntercomMic(Entity<IntercomComponent> ent, ref ToggleIntercomMicMessage args)
- {
- if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
- return;
- SetMicrophoneEnabled(ent, args.Actor, args.Enabled, true);
- ent.Comp.MicrophoneEnabled = args.Enabled;
- Dirty(ent);
- }
- private void OnToggleIntercomSpeaker(Entity<IntercomComponent> ent, ref ToggleIntercomSpeakerMessage args)
- {
- if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
- return;
- SetSpeakerEnabled(ent, args.Actor, args.Enabled, true);
- ent.Comp.SpeakerEnabled = args.Enabled;
- Dirty(ent);
- }
- private void OnSelectIntercomChannel(Entity<IntercomComponent> ent, ref SelectIntercomChannelMessage args)
- {
- if (ent.Comp.RequiresPower && !this.IsPowered(ent, EntityManager))
- return;
- if (!_protoMan.HasIndex<RadioChannelPrototype>(args.Channel) || !ent.Comp.SupportedChannels.Contains(args.Channel))
- return;
- SetIntercomChannel(ent, args.Channel);
- }
- private void SetIntercomChannel(Entity<IntercomComponent> ent, ProtoId<RadioChannelPrototype>? channel)
- {
- ent.Comp.CurrentChannel = channel;
- if (channel == null)
- {
- SetSpeakerEnabled(ent, null, false);
- SetMicrophoneEnabled(ent, null, false);
- ent.Comp.MicrophoneEnabled = false;
- ent.Comp.SpeakerEnabled = false;
- Dirty(ent);
- return;
- }
- if (TryComp<RadioMicrophoneComponent>(ent, out var mic))
- mic.BroadcastChannel = channel;
- if (TryComp<RadioSpeakerComponent>(ent, out var speaker))
- speaker.Channels = new() { channel };
- Dirty(ent);
- }
- }
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