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- using System.Linq;
- using System.Threading.Tasks;
- using Content.Server.NodeContainer;
- using Content.Shared.Procedural;
- using Content.Shared.Procedural.PostGeneration;
- using Robust.Shared.Random;
- namespace Content.Server.Procedural.DungeonJob;
- public sealed partial class DungeonJob
- {
- /// <summary>
- /// <see cref="AutoCablingDunGen"/>
- /// </summary>
- private async Task PostGen(AutoCablingDunGen gen, DungeonData data, Dungeon dungeon, HashSet<Vector2i> reservedTiles, Random random)
- {
- if (!data.Entities.TryGetValue(DungeonDataKey.Cabling, out var ent))
- {
- LogDataError(typeof(AutoCablingDunGen));
- return;
- }
- // There's a lot of ways you could do this.
- // For now we'll just connect every LV cable in the dungeon.
- var cableTiles = new HashSet<Vector2i>();
- var allTiles = new HashSet<Vector2i>(dungeon.CorridorTiles);
- allTiles.UnionWith(dungeon.RoomTiles);
- allTiles.UnionWith(dungeon.RoomExteriorTiles);
- allTiles.UnionWith(dungeon.CorridorExteriorTiles);
- var nodeQuery = _entManager.GetEntityQuery<NodeContainerComponent>();
- // Gather existing nodes
- foreach (var tile in allTiles)
- {
- var anchored = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, tile);
- while (anchored.MoveNext(out var anc))
- {
- if (!nodeQuery.TryGetComponent(anc, out var nodeContainer) ||
- !nodeContainer.Nodes.ContainsKey("power"))
- {
- continue;
- }
- cableTiles.Add(tile);
- break;
- }
- }
- // Iterating them all might be expensive.
- await SuspendDungeon();
- if (!ValidateResume())
- return;
- var startNodes = new List<Vector2i>(cableTiles);
- random.Shuffle(startNodes);
- var start = startNodes[0];
- var remaining = new HashSet<Vector2i>(startNodes);
- var frontier = new PriorityQueue<Vector2i, float>();
- frontier.Enqueue(start, 0f);
- var cameFrom = new Dictionary<Vector2i, Vector2i>();
- var costSoFar = new Dictionary<Vector2i, float>();
- var lastDirection = new Dictionary<Vector2i, Direction>();
- costSoFar[start] = 0f;
- lastDirection[start] = Direction.Invalid;
- while (remaining.Count > 0)
- {
- if (frontier.Count == 0)
- {
- var newStart = remaining.First();
- frontier.Enqueue(newStart, 0f);
- lastDirection[newStart] = Direction.Invalid;
- }
- var node = frontier.Dequeue();
- if (remaining.Remove(node))
- {
- var weh = node;
- while (cameFrom.TryGetValue(weh, out var receiver))
- {
- cableTiles.Add(weh);
- weh = receiver;
- if (weh == start)
- break;
- }
- }
- if (!_maps.TryGetTileRef(_gridUid, _grid, node, out var tileRef) || tileRef.Tile.IsEmpty)
- {
- continue;
- }
- for (var i = 0; i < 4; i++)
- {
- var dir = (Direction) (i * 2);
- var neighbor = node + dir.ToIntVec();
- var tileCost = 1f;
- // Prefer straight lines.
- if (lastDirection[node] != dir)
- {
- tileCost *= 1.1f;
- }
- if (cableTiles.Contains(neighbor))
- {
- tileCost *= 0.1f;
- }
- // Prefer tiles without walls on them
- if (HasWall(neighbor))
- {
- tileCost *= 20f;
- }
- var gScore = costSoFar[node] + tileCost;
- if (costSoFar.TryGetValue(neighbor, out var nextValue) && gScore >= nextValue)
- {
- continue;
- }
- cameFrom[neighbor] = node;
- costSoFar[neighbor] = gScore;
- lastDirection[neighbor] = dir;
- frontier.Enqueue(neighbor, gScore);
- }
- }
- foreach (var tile in cableTiles)
- {
- if (reservedTiles.Contains(tile))
- continue;
- var anchored = _maps.GetAnchoredEntitiesEnumerator(_gridUid, _grid, tile);
- var found = false;
- while (anchored.MoveNext(out var anc))
- {
- if (!nodeQuery.TryGetComponent(anc, out var nodeContainer) ||
- !nodeContainer.Nodes.ContainsKey("power"))
- {
- continue;
- }
- found = true;
- break;
- }
- if (found)
- continue;
- _entManager.SpawnEntity(ent, _maps.GridTileToLocal(_gridUid, _grid, tile));
- }
- }
- }
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