PortableGeneratorSystem.cs 8.3 KB

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  1. using Content.Server.DoAfter;
  2. using Content.Server.Popups;
  3. using Content.Server.Power.Components;
  4. using Content.Server.Power.EntitySystems;
  5. using Content.Shared.DoAfter;
  6. using Content.Shared.Power.Generator;
  7. using Content.Shared.Verbs;
  8. using Robust.Server.Audio;
  9. using Robust.Server.GameObjects;
  10. using Robust.Shared.Player;
  11. using Robust.Shared.Random;
  12. using Robust.Shared.Utility;
  13. namespace Content.Server.Power.Generator;
  14. /// <summary>
  15. /// Implements logic for portable generators (the PACMAN). Primarily UI & power switching behavior.
  16. /// </summary>
  17. /// <seealso cref="PortableGeneratorComponent"/>
  18. public sealed class PortableGeneratorSystem : SharedPortableGeneratorSystem
  19. {
  20. [Dependency] private readonly UserInterfaceSystem _uiSystem = default!;
  21. [Dependency] private readonly PopupSystem _popup = default!;
  22. [Dependency] private readonly DoAfterSystem _doAfter = default!;
  23. [Dependency] private readonly AudioSystem _audio = default!;
  24. [Dependency] private readonly IRobustRandom _random = default!;
  25. [Dependency] private readonly GeneratorSystem _generator = default!;
  26. [Dependency] private readonly PowerSwitchableSystem _switchable = default!;
  27. [Dependency] private readonly ActiveGeneratorRevvingSystem _revving = default!;
  28. public override void Initialize()
  29. {
  30. base.Initialize();
  31. // Update UI after main system runs.
  32. UpdatesAfter.Add(typeof(GeneratorSystem));
  33. UpdatesAfter.Add(typeof(PowerNetSystem));
  34. SubscribeLocalEvent<PortableGeneratorComponent, GetVerbsEvent<AlternativeVerb>>(GetAlternativeVerb);
  35. SubscribeLocalEvent<PortableGeneratorComponent, GeneratorStartedEvent>(OnGeneratorStarted);
  36. SubscribeLocalEvent<PortableGeneratorComponent, AutoGeneratorStartedEvent>(OnAutoGeneratorStarted);
  37. SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStartMessage>(GeneratorStartMessage);
  38. SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorStopMessage>(GeneratorStopMessage);
  39. SubscribeLocalEvent<PortableGeneratorComponent, PortableGeneratorSwitchOutputMessage>(GeneratorSwitchOutputMessage);
  40. SubscribeLocalEvent<FuelGeneratorComponent, SwitchPowerCheckEvent>(OnSwitchPowerCheck);
  41. }
  42. private void GeneratorSwitchOutputMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorSwitchOutputMessage args)
  43. {
  44. var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
  45. if (fuelGenerator.On)
  46. return;
  47. _switchable.Cycle(uid, args.Actor);
  48. }
  49. private void GeneratorStopMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStopMessage args)
  50. {
  51. StopGenerator(uid, component, args.Actor);
  52. }
  53. private void GeneratorStartMessage(EntityUid uid, PortableGeneratorComponent component, PortableGeneratorStartMessage args)
  54. {
  55. StartGenerator(uid, component, args.Actor);
  56. }
  57. private void StartGenerator(EntityUid uid, PortableGeneratorComponent component, EntityUid user)
  58. {
  59. var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
  60. if (fuelGenerator.On || !Transform(uid).Anchored)
  61. return;
  62. _doAfter.TryStartDoAfter(new DoAfterArgs(EntityManager, user, component.StartTime, new GeneratorStartedEvent(), uid, uid)
  63. {
  64. BreakOnDamage = true,
  65. BreakOnMove = true,
  66. NeedHand = true,
  67. BreakOnDropItem = false,
  68. });
  69. }
  70. private void StopGenerator(EntityUid uid, PortableGeneratorComponent component, EntityUid user)
  71. {
  72. _generator.SetFuelGeneratorOn(uid, false);
  73. }
  74. private void OnGeneratorStarted(EntityUid uid, PortableGeneratorComponent component, GeneratorStartedEvent args)
  75. {
  76. if (args.Cancelled)
  77. return;
  78. GeneratorTugged(uid, component, args.User, out args.Repeat);
  79. }
  80. private void OnAutoGeneratorStarted(EntityUid uid, PortableGeneratorComponent component, ref AutoGeneratorStartedEvent args)
  81. {
  82. GeneratorTugged(uid, component, null, out var repeat);
  83. // restart the auto rev if it should be repeated
  84. if (repeat)
  85. _revving.StartAutoRevving(uid);
  86. else
  87. args.Started = true;
  88. }
  89. private void GeneratorTugged(EntityUid uid, PortableGeneratorComponent component, EntityUid? user, out bool repeat)
  90. {
  91. repeat = false;
  92. if (!Transform(uid).Anchored)
  93. return;
  94. var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
  95. var empty = _generator.GetFuel(uid) == 0;
  96. var clogged = _generator.GetIsClogged(uid);
  97. var sound = empty ? component.StartSoundEmpty : component.StartSound;
  98. _audio.PlayPvs(sound, uid);
  99. if (!clogged && !empty && _random.Prob(component.StartChance))
  100. {
  101. _generator.SetFuelGeneratorOn(uid, true, fuelGenerator);
  102. if (user is null)
  103. return;
  104. _popup.PopupEntity(Loc.GetString("portable-generator-start-success"), uid, user.Value);
  105. }
  106. else
  107. {
  108. // try again bozo
  109. repeat = true;
  110. if (user is null)
  111. return;
  112. _popup.PopupEntity(Loc.GetString("portable-generator-start-fail"), uid, user.Value);
  113. }
  114. }
  115. private void GetAlternativeVerb(EntityUid uid, PortableGeneratorComponent component,
  116. GetVerbsEvent<AlternativeVerb> args)
  117. {
  118. if (!args.CanAccess || !args.CanInteract)
  119. return;
  120. var fuelGenerator = Comp<FuelGeneratorComponent>(uid);
  121. if (fuelGenerator.On)
  122. {
  123. AlternativeVerb verb = new()
  124. {
  125. Act = () =>
  126. {
  127. StopGenerator(uid, component, args.User);
  128. },
  129. Disabled = false,
  130. Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
  131. Text = Loc.GetString("portable-generator-verb-stop"),
  132. };
  133. args.Verbs.Add(verb);
  134. }
  135. else
  136. {
  137. // ReSharper disable once CompareOfFloatsByEqualityOperator
  138. var reliable = component.StartChance == 1;
  139. AlternativeVerb verb = new()
  140. {
  141. Act = () =>
  142. {
  143. StartGenerator(uid, component, args.User);
  144. },
  145. Icon = new SpriteSpecifier.Texture(new("/Textures/Interface/VerbIcons/zap.svg.192dpi.png")),
  146. Text = Loc.GetString("portable-generator-verb-start"),
  147. };
  148. if (!Transform(uid).Anchored)
  149. {
  150. verb.Disabled = true;
  151. verb.Message = Loc.GetString("portable-generator-verb-start-msg-unanchored");
  152. }
  153. else
  154. {
  155. verb.Message = Loc.GetString(reliable
  156. ? "portable-generator-verb-start-msg-reliable"
  157. : "portable-generator-verb-start-msg-unreliable");
  158. }
  159. args.Verbs.Add(verb);
  160. }
  161. }
  162. private void OnSwitchPowerCheck(EntityUid uid, FuelGeneratorComponent comp, ref SwitchPowerCheckEvent args)
  163. {
  164. if (comp.On)
  165. args.DisableMessage = Loc.GetString("fuel-generator-verb-disable-on");
  166. }
  167. public override void Update(float frameTime)
  168. {
  169. var query = EntityQueryEnumerator<PortableGeneratorComponent, FuelGeneratorComponent, PowerSupplierComponent>();
  170. while (query.MoveNext(out var uid, out var portGen, out var fuelGen, out var powerSupplier))
  171. {
  172. UpdateUI(uid, portGen, fuelGen, powerSupplier);
  173. }
  174. }
  175. private void UpdateUI(
  176. EntityUid uid,
  177. PortableGeneratorComponent comp,
  178. FuelGeneratorComponent fuelComp,
  179. PowerSupplierComponent powerSupplier)
  180. {
  181. if (!_uiSystem.IsUiOpen(uid, GeneratorComponentUiKey.Key))
  182. return;
  183. var fuel = _generator.GetFuel(uid);
  184. var clogged = _generator.GetIsClogged(uid);
  185. (float, float)? networkStats = null;
  186. if (powerSupplier.Net is { IsConnectedNetwork: true } net)
  187. networkStats = (net.NetworkNode.LastCombinedLoad, net.NetworkNode.LastCombinedSupply);
  188. _uiSystem.SetUiState(
  189. uid,
  190. GeneratorComponentUiKey.Key,
  191. new PortableGeneratorComponentBuiState(fuelComp, fuel, clogged, networkStats));
  192. }
  193. }