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- using Content.Server.Objectives.Systems;
- namespace Content.Server.Objectives.Components;
- /// <summary>
- /// Objective condition that requires the player to leave station of escape shuttle with only antags on board or handcuffed humanoids
- /// </summary>
- [RegisterComponent, Access(typeof(HijackShuttleConditionSystem))]
- public sealed partial class HijackShuttleConditionComponent : Component
- {
- }
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