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- using Content.Server.Hands.Systems;
- using Content.Server.Popups;
- using Content.Shared.Interaction;
- using Content.Shared.Storage;
- using Robust.Shared.Player;
- namespace Content.Server.Holiday.Christmas;
- /// <summary>
- /// This handles handing out items from item givers.
- /// </summary>
- public sealed class LimitedItemGiverSystem : EntitySystem
- {
- [Dependency] private readonly HandsSystem _hands = default!;
- [Dependency] private readonly HolidaySystem _holiday = default!;
- [Dependency] private readonly PopupSystem _popup = default!;
- /// <inheritdoc/>
- public override void Initialize()
- {
- SubscribeLocalEvent<LimitedItemGiverComponent, InteractHandEvent>(OnInteractHand);
- }
- private void OnInteractHand(EntityUid uid, LimitedItemGiverComponent component, InteractHandEvent args)
- {
- if (!TryComp<ActorComponent>(args.User, out var actor))
- return;
- if (component.GrantedPlayers.Contains(actor.PlayerSession.UserId) || (component.RequiredHoliday is not null && !_holiday.IsCurrentlyHoliday(component.RequiredHoliday)))
- {
- _popup.PopupEntity(Loc.GetString(component.DeniedPopup), uid, args.User);
- return;
- }
- var toGive = EntitySpawnCollection.GetSpawns(component.SpawnEntries);
- var coords = Transform(args.User).Coordinates;
- foreach (var item in toGive)
- {
- if (item is null)
- continue;
- var spawned = Spawn(item, coords);
- _hands.PickupOrDrop(args.User, spawned);
- }
- component.GrantedPlayers.Add(actor.PlayerSession.UserId);
- _popup.PopupEntity(Loc.GetString(component.ReceivedPopup), uid, args.User);
- }
- }
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