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- using Content.Server.Body.Components;
- using Content.Shared.Atmos;
- using Content.Shared.EntityEffects;
- using Robust.Shared.Prototypes;
- namespace Content.Server.EntityEffects.Effects;
- public sealed partial class ModifyLungGas : EntityEffect
- {
- [DataField("ratios", required: true)]
- private Dictionary<Gas, float> _ratios = default!;
- // JUSTIFICATION: This is internal magic that players never directly interact with.
- protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
- => null;
- public override void Effect(EntityEffectBaseArgs args)
- {
- LungComponent? lung;
- float amount = 1f;
- if (args is EntityEffectReagentArgs reagentArgs)
- {
- if (!args.EntityManager.TryGetComponent<LungComponent>(reagentArgs.OrganEntity, out var organLung))
- return;
- lung = organLung;
- amount = reagentArgs.Quantity.Float();
- }
- else
- {
- if (!args.EntityManager.TryGetComponent<LungComponent>(args.TargetEntity, out var organLung)) //Likely needs to be modified to ensure it works correctly
- return;
- lung = organLung;
- }
- if (lung != null)
- {
- foreach (var (gas, ratio) in _ratios)
- {
- var quantity = ratio * amount / Atmospherics.BreathMolesToReagentMultiplier;
- if (quantity < 0)
- quantity = Math.Max(quantity, -lung.Air[(int) gas]);
- lung.Air.AdjustMoles(gas, quantity);
- }
- }
- }
- }
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