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ModifyBleedAmount.cs 1.2 KB

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  1. using Content.Server.Body.Components;
  2. using Content.Server.Body.Systems;
  3. using Content.Shared.EntityEffects;
  4. using Robust.Shared.Prototypes;
  5. namespace Content.Server.EntityEffects.Effects;
  6. public sealed partial class ModifyBleedAmount : EntityEffect
  7. {
  8. [DataField]
  9. public bool Scaled = false;
  10. [DataField]
  11. public float Amount = -1.0f;
  12. protected override string? ReagentEffectGuidebookText(IPrototypeManager prototype, IEntitySystemManager entSys)
  13. => Loc.GetString("reagent-effect-guidebook-modify-bleed-amount", ("chance", Probability),
  14. ("deltasign", MathF.Sign(Amount)));
  15. public override void Effect(EntityEffectBaseArgs args)
  16. {
  17. if (args.EntityManager.TryGetComponent<BloodstreamComponent>(args.TargetEntity, out var blood))
  18. {
  19. var sys = args.EntityManager.System<BloodstreamSystem>();
  20. var amt = Amount;
  21. if (args is EntityEffectReagentArgs reagentArgs) {
  22. if (Scaled)
  23. amt *= reagentArgs.Quantity.Float();
  24. amt *= reagentArgs.Scale.Float();
  25. }
  26. sys.TryModifyBleedAmount(args.TargetEntity, amt, blood);
  27. }
  28. }
  29. }