| 123456789101112131415161718192021222324252627282930313233343536373839404142434445464748495051525354555657585960616263646566676869707172737475767778798081828384858687888990919293949596979899100101102103104105106107108109110111112113114115116117118119120121122123124125126127128129130131132133134135136137138139140141142143144145146147148149150151152153154155156157158159160161162163164165166167168169170171172173174175176177178179180181182183184185186187188189190191192193194195196197198199200201202203204205206207208209210211212213214215216217218219220221222223224225226227228229230231232233234235236237238239240241242243244245246247248249250251252253254255256257258259260261262263264265266267268269270271272273274275276277278279280281282283284285286287288289290291292293294295296297298299300301302303304305306307308309310311312313314315316317318319320321322323324325326327328329330331332333334335336337338339340341342343344345346347348349350351352353354355356357358359360361362363364365366367368369370371372373374375376377378379380381382383384385386387388389390391392393394395396397398399400401402403404405406407408409410411412413414415416417418419420421422423424425426427428429430431432433434435436437438439440441442443444445446447448449450451452453454455456457458459460461462463 |
- using Content.Server.DeviceNetwork.Components;
- using Content.Shared.DeviceNetwork;
- using JetBrains.Annotations;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Random;
- using System.Buffers;
- using System.Diagnostics.CodeAnalysis;
- using System.Numerics;
- using Content.Shared.DeviceNetwork.Components;
- using Content.Shared.Examine;
- namespace Content.Server.DeviceNetwork.Systems
- {
- /// <summary>
- /// Entity system that handles everything device network related.
- /// Device networking allows machines and devices to communicate with each other while adhering to restrictions like range or being connected to the same powernet.
- /// </summary>
- [UsedImplicitly]
- public sealed class DeviceNetworkSystem : EntitySystem
- {
- [Dependency] private readonly IRobustRandom _random = default!;
- [Dependency] private readonly IPrototypeManager _protoMan = default!;
- [Dependency] private readonly SharedTransformSystem _transformSystem = default!;
- [Dependency] private readonly DeviceListSystem _deviceLists = default!;
- [Dependency] private readonly NetworkConfiguratorSystem _configurator = default!;
- private readonly Dictionary<int, DeviceNet> _networks = new(4);
- private readonly Queue<DeviceNetworkPacketEvent> _queueA = new();
- private readonly Queue<DeviceNetworkPacketEvent> _queueB = new();
- /// <summary>
- /// The queue being processed in the current tick
- /// </summary>
- private Queue<DeviceNetworkPacketEvent> _activeQueue = null!;
- /// <summary>
- /// The queue that will be processed in the next tick
- /// </summary>
- private Queue<DeviceNetworkPacketEvent> _nextQueue = null!;
- public override void Initialize()
- {
- SubscribeLocalEvent<DeviceNetworkComponent, MapInitEvent>(OnMapInit);
- SubscribeLocalEvent<DeviceNetworkComponent, ComponentShutdown>(OnNetworkShutdown);
- SubscribeLocalEvent<DeviceNetworkComponent, ExaminedEvent>(OnExamine);
- _activeQueue = _queueA;
- _nextQueue = _queueB;
- }
- public override void Update(float frameTime)
- {
- while (_activeQueue.TryDequeue(out var packet))
- {
- SendPacket(packet);
- }
- SwapQueues();
- }
- /// <summary>
- /// Sends the given payload as a device network packet to the entity with the given address and frequency.
- /// Addresses are given to the DeviceNetworkComponent of an entity when connecting.
- /// </summary>
- /// <param name="uid">The EntityUid of the sending entity</param>
- /// <param name="address">The address of the entity that the packet gets sent to. If null, the message is broadcast to all devices on that frequency (except the sender)</param>
- /// <param name="frequency">The frequency to send on</param>
- /// <param name="data">The data to be sent</param>
- /// <returns>Returns true when the packet was successfully enqueued.</returns>
- public bool QueuePacket(EntityUid uid, string? address, NetworkPayload data, uint? frequency = null, int? network = null, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref device, false))
- return false;
- if (device.Address == string.Empty)
- return false;
- frequency ??= device.TransmitFrequency;
- if (frequency == null)
- return false;
- network ??= device.DeviceNetId;
- _nextQueue.Enqueue(new DeviceNetworkPacketEvent(network.Value, address, frequency.Value, device.Address, uid, data));
- return true;
- }
- /// <summary>
- /// Swaps the active queue.
- /// Queues are swapped so that packets being sent in the current tick get processed in the next tick.
- /// </summary>
- /// <remarks>
- /// This prevents infinite loops while sending packets
- /// </remarks>
- private void SwapQueues()
- {
- _nextQueue = _activeQueue;
- _activeQueue = _activeQueue == _queueA ? _queueB : _queueA;
- }
- private void OnExamine(EntityUid uid, DeviceNetworkComponent device, ExaminedEvent args)
- {
- if (device.ExaminableAddress)
- {
- args.PushText(Loc.GetString("device-address-examine-message", ("address", device.Address)));
- }
- }
- /// <summary>
- /// Automatically attempt to connect some devices when a map starts.
- /// </summary>
- private void OnMapInit(EntityUid uid, DeviceNetworkComponent device, MapInitEvent args)
- {
- if (device.ReceiveFrequency == null
- && device.ReceiveFrequencyId != null
- && _protoMan.TryIndex<DeviceFrequencyPrototype>(device.ReceiveFrequencyId, out var receive))
- {
- device.ReceiveFrequency = receive.Frequency;
- }
- if (device.TransmitFrequency == null
- && device.TransmitFrequencyId != null
- && _protoMan.TryIndex<DeviceFrequencyPrototype>(device.TransmitFrequencyId, out var xmit))
- {
- device.TransmitFrequency = xmit.Frequency;
- }
- if (device.AutoConnect)
- ConnectDevice(uid, device);
- }
- private DeviceNet GetNetwork(int netId)
- {
- if (_networks.TryGetValue(netId, out var deviceNet))
- return deviceNet;
- var newDeviceNet = new DeviceNet(netId, _random);
- _networks[netId] = newDeviceNet;
- return newDeviceNet;
- }
- /// <summary>
- /// Automatically disconnect when an entity with a DeviceNetworkComponent shuts down.
- /// </summary>
- private void OnNetworkShutdown(EntityUid uid, DeviceNetworkComponent component, ComponentShutdown args)
- {
- foreach (var list in component.DeviceLists)
- {
- _deviceLists.OnDeviceShutdown(list, (uid, component));
- }
- foreach (var list in component.Configurators)
- {
- _configurator.OnDeviceShutdown(list, (uid, component));
- }
- GetNetwork(component.DeviceNetId).Remove(component);
- }
- /// <summary>
- /// Connect an entity with a DeviceNetworkComponent. Note that this will re-use an existing address if the
- /// device already had one configured. If there is a clash, the device cannot join the network.
- /// </summary>
- public bool ConnectDevice(EntityUid uid, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref device, false))
- return false;
- return GetNetwork(device.DeviceNetId).Add(device);
- }
- /// <summary>
- /// Disconnect an entity with a DeviceNetworkComponent.
- /// </summary>
- public bool DisconnectDevice(EntityUid uid, DeviceNetworkComponent? device, bool preventAutoConnect = true)
- {
- if (!Resolve(uid, ref device, false))
- return false;
- // If manually disconnected, don't auto reconnect when a game state is loaded.
- if (preventAutoConnect)
- device.AutoConnect = false;
- return GetNetwork(device.DeviceNetId).Remove(device);
- }
- /// <summary>
- /// Checks if a device is already connected to its network
- /// </summary>
- /// <returns>True if the device was found in the network with its corresponding network id</returns>
- public bool IsDeviceConnected(EntityUid uid, DeviceNetworkComponent? device)
- {
- if (!Resolve(uid, ref device, false))
- return false;
- if (!_networks.TryGetValue(device.DeviceNetId, out var deviceNet))
- return false;
- return deviceNet.Devices.ContainsValue(device);
- }
- /// <summary>
- /// Checks if an address exists in the network with the given netId
- /// </summary>
- public bool IsAddressPresent(int netId, string? address)
- {
- if (address == null || !_networks.TryGetValue(netId, out var network))
- return false;
- return network.Devices.ContainsKey(address);
- }
- public void SetReceiveFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref device, false))
- return;
- if (device.ReceiveFrequency == frequency) return;
- var deviceNet = GetNetwork(device.DeviceNetId);
- deviceNet.Remove(device);
- device.ReceiveFrequency = frequency;
- deviceNet.Add(device);
- }
- public void SetTransmitFrequency(EntityUid uid, uint? frequency, DeviceNetworkComponent? device = null)
- {
- if (Resolve(uid, ref device, false))
- device.TransmitFrequency = frequency;
- }
- public void SetReceiveAll(EntityUid uid, bool receiveAll, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref device, false))
- return;
- if (device.ReceiveAll == receiveAll) return;
- var deviceNet = GetNetwork(device.DeviceNetId);
- deviceNet.Remove(device);
- device.ReceiveAll = receiveAll;
- deviceNet.Add(device);
- }
- public void SetAddress(EntityUid uid, string address, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref device, false))
- return;
- if (device.Address == address && device.CustomAddress) return;
- var deviceNet = GetNetwork(device.DeviceNetId);
- deviceNet.Remove(device);
- device.CustomAddress = true;
- device.Address = address;
- deviceNet.Add(device);
- }
- public void RandomizeAddress(EntityUid uid, DeviceNetworkComponent? device = null)
- {
- if (!Resolve(uid, ref device, false))
- return;
- var deviceNet = GetNetwork(device.DeviceNetId);
- deviceNet.Remove(device);
- device.CustomAddress = false;
- device.Address = "";
- deviceNet.Add(device);
- }
- /// <summary>
- /// Try to find a device on a network using its address.
- /// </summary>
- private bool TryGetDevice(int netId, string address, [NotNullWhen(true)] out DeviceNetworkComponent? device) =>
- GetNetwork(netId).Devices.TryGetValue(address, out device);
- private void SendPacket(DeviceNetworkPacketEvent packet)
- {
- var network = GetNetwork(packet.NetId);
- if (packet.Address == null)
- {
- // Broadcast to all listening devices
- if (network.ListeningDevices.TryGetValue(packet.Frequency, out var devices) && CheckRecipientsList(packet, ref devices))
- {
- var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(devices.Count);
- devices.CopyTo(deviceCopy);
- SendToConnections(deviceCopy.AsSpan(0, devices.Count), packet);
- ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
- }
- }
- else
- {
- var totalDevices = 0;
- var hasTargetedDevice = false;
- if (network.ReceiveAllDevices.TryGetValue(packet.Frequency, out var devices))
- {
- totalDevices += devices.Count;
- }
- if (TryGetDevice(packet.NetId, packet.Address, out var device) &&
- !device.ReceiveAll &&
- device.ReceiveFrequency == packet.Frequency)
- {
- totalDevices += 1;
- hasTargetedDevice = true;
- }
- var deviceCopy = ArrayPool<DeviceNetworkComponent>.Shared.Rent(totalDevices);
- if (devices != null)
- {
- devices.CopyTo(deviceCopy);
- }
- if (hasTargetedDevice)
- {
- deviceCopy[totalDevices - 1] = device!;
- }
- SendToConnections(deviceCopy.AsSpan(0, totalDevices), packet);
- ArrayPool<DeviceNetworkComponent>.Shared.Return(deviceCopy);
- }
- }
- /// <summary>
- /// Sends the <see cref="BeforeBroadcastAttemptEvent"/> to the sending entity if the packets SendBeforeBroadcastAttemptEvent field is set to true.
- /// The recipients is set to the modified recipient list.
- /// </summary>
- /// <returns>false if the broadcast was canceled</returns>
- private bool CheckRecipientsList(DeviceNetworkPacketEvent packet, ref HashSet<DeviceNetworkComponent> recipients)
- {
- if (!_networks.ContainsKey(packet.NetId) || !_networks[packet.NetId].Devices.ContainsKey(packet.SenderAddress))
- return false;
- var sender = _networks[packet.NetId].Devices[packet.SenderAddress];
- if (!sender.SendBroadcastAttemptEvent)
- return true;
- var beforeBroadcastAttemptEvent = new BeforeBroadcastAttemptEvent(recipients);
- RaiseLocalEvent(packet.Sender, beforeBroadcastAttemptEvent, true);
- if (beforeBroadcastAttemptEvent.Cancelled || beforeBroadcastAttemptEvent.ModifiedRecipients == null)
- return false;
- recipients = beforeBroadcastAttemptEvent.ModifiedRecipients;
- return true;
- }
- private void SendToConnections(ReadOnlySpan<DeviceNetworkComponent> connections, DeviceNetworkPacketEvent packet)
- {
- if (Deleted(packet.Sender))
- {
- return;
- }
- var xform = Transform(packet.Sender);
- var senderPos = _transformSystem.GetWorldPosition(xform);
- foreach (var connection in connections)
- {
- if (connection.Owner == packet.Sender)
- continue;
- BeforePacketSentEvent beforeEv = new(packet.Sender, xform, senderPos, connection.NetIdEnum.ToString());
- RaiseLocalEvent(connection.Owner, beforeEv, false);
- if (!beforeEv.Cancelled)
- RaiseLocalEvent(connection.Owner, packet, false);
- else
- beforeEv.Uncancel();
- }
- }
- }
- /// <summary>
- /// Event raised before a device network packet is send.
- /// Subscribed to by other systems to prevent the packet from being sent.
- /// </summary>
- public sealed class BeforePacketSentEvent : CancellableEntityEventArgs
- {
- /// <summary>
- /// The EntityUid of the entity the packet was sent from.
- /// </summary>
- public readonly EntityUid Sender;
- public readonly TransformComponent SenderTransform;
- /// <summary>
- /// The senders current position in world coordinates.
- /// </summary>
- public readonly Vector2 SenderPosition;
- /// <summary>
- /// The network the packet will be sent to.
- /// </summary>
- public readonly string NetworkId;
- public BeforePacketSentEvent(EntityUid sender, TransformComponent xform, Vector2 senderPosition, string networkId)
- {
- Sender = sender;
- SenderTransform = xform;
- SenderPosition = senderPosition;
- NetworkId = networkId;
- }
- }
- /// <summary>
- /// Sent to the sending entity before broadcasting network packets to recipients
- /// </summary>
- public sealed class BeforeBroadcastAttemptEvent : CancellableEntityEventArgs
- {
- public readonly IReadOnlySet<DeviceNetworkComponent> Recipients;
- public HashSet<DeviceNetworkComponent>? ModifiedRecipients;
- public BeforeBroadcastAttemptEvent(IReadOnlySet<DeviceNetworkComponent> recipients)
- {
- Recipients = recipients;
- }
- }
- /// <summary>
- /// Event raised when a device network packet gets sent.
- /// </summary>
- public sealed class DeviceNetworkPacketEvent : EntityEventArgs
- {
- /// <summary>
- /// The id of the network that this packet is being sent on.
- /// </summary>
- public int NetId;
- /// <summary>
- /// The frequency the packet is sent on.
- /// </summary>
- public readonly uint Frequency;
- /// <summary>
- /// Address of the intended recipient. Null if the message was broadcast.
- /// </summary>
- public string? Address;
- /// <summary>
- /// The device network address of the sending entity.
- /// </summary>
- public readonly string SenderAddress;
- /// <summary>
- /// The entity that sent the packet.
- /// </summary>
- public EntityUid Sender;
- /// <summary>
- /// The data that is being sent.
- /// </summary>
- public readonly NetworkPayload Data;
- public DeviceNetworkPacketEvent(int netId, string? address, uint frequency, string senderAddress, EntityUid sender, NetworkPayload data)
- {
- NetId = netId;
- Address = address;
- Frequency = frequency;
- SenderAddress = senderAddress;
- Sender = sender;
- Data = data;
- }
- }
- }
|