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- using System.Linq;
- using Content.Server.Administration;
- using Content.Server.EUI;
- using Content.Server.Station.Components;
- using Content.Server.Station.Systems;
- using Content.Server.StationRecords;
- using Content.Server.StationRecords.Systems;
- using Content.Shared.Administration;
- using Content.Shared.CCVar;
- using Content.Shared.CrewManifest;
- using Content.Shared.GameTicking;
- using Content.Shared.Roles;
- using Content.Shared.StationRecords;
- using Robust.Shared.Configuration;
- using Robust.Shared.Console;
- using Robust.Shared.Player;
- using Robust.Shared.Prototypes;
- using Robust.Shared.Utility;
- namespace Content.Server.CrewManifest;
- public sealed class CrewManifestSystem : EntitySystem
- {
- [Dependency] private readonly StationSystem _stationSystem = default!;
- [Dependency] private readonly StationRecordsSystem _recordsSystem = default!;
- [Dependency] private readonly EuiManager _euiManager = default!;
- [Dependency] private readonly IConfigurationManager _configManager = default!;
- [Dependency] private readonly IPrototypeManager _prototypeManager = default!;
- /// <summary>
- /// Cached crew manifest entries. The alternative is to outright
- /// rebuild the crew manifest every time the state is requested:
- /// this is inefficient.
- /// </summary>
- private readonly Dictionary<EntityUid, CrewManifestEntries> _cachedEntries = new();
- private readonly Dictionary<EntityUid, Dictionary<ICommonSession, CrewManifestEui>> _openEuis = new();
- public override void Initialize()
- {
- SubscribeLocalEvent<AfterGeneralRecordCreatedEvent>(AfterGeneralRecordCreated);
- SubscribeLocalEvent<RecordModifiedEvent>(OnRecordModified);
- SubscribeLocalEvent<RecordRemovedEvent>(OnRecordRemoved);
- SubscribeLocalEvent<RoundRestartCleanupEvent>(OnRoundRestart);
- SubscribeNetworkEvent<RequestCrewManifestMessage>(OnRequestCrewManifest);
- SubscribeLocalEvent<CrewManifestViewerComponent, BoundUIClosedEvent>(OnBoundUiClose);
- SubscribeLocalEvent<CrewManifestViewerComponent, CrewManifestOpenUiMessage>(OpenEuiFromBui);
- }
- private void OnRoundRestart(RoundRestartCleanupEvent ev)
- {
- foreach (var (_, euis) in _openEuis)
- {
- foreach (var (_, eui) in euis)
- {
- eui.Close();
- }
- }
- _openEuis.Clear();
- _cachedEntries.Clear();
- }
- private void OnRequestCrewManifest(RequestCrewManifestMessage message, EntitySessionEventArgs args)
- {
- if (args.SenderSession is not { } sessionCast
- || !_configManager.GetCVar(CCVars.CrewManifestWithoutEntity))
- {
- return;
- }
- OpenEui(GetEntity(message.Id), sessionCast);
- }
- // Not a big fan of this one. Rebuilds the crew manifest every time
- // somebody spawns in, meaning that at round start, it rebuilds the crew manifest
- // wrt the amount of players readied up.
- private void AfterGeneralRecordCreated(AfterGeneralRecordCreatedEvent ev)
- {
- BuildCrewManifest(ev.Key.OriginStation);
- UpdateEuis(ev.Key.OriginStation);
- }
- private void OnRecordModified(RecordModifiedEvent ev)
- {
- BuildCrewManifest(ev.Key.OriginStation);
- UpdateEuis(ev.Key.OriginStation);
- }
- private void OnRecordRemoved(RecordRemovedEvent ev)
- {
- BuildCrewManifest(ev.Key.OriginStation);
- UpdateEuis(ev.Key.OriginStation);
- }
- private void OnBoundUiClose(EntityUid uid, CrewManifestViewerComponent component, BoundUIClosedEvent ev)
- {
- if (!Equals(ev.UiKey, component.OwnerKey))
- return;
- var owningStation = _stationSystem.GetOwningStation(uid);
- if (owningStation == null || !TryComp(ev.Actor, out ActorComponent? actorComp))
- {
- return;
- }
- CloseEui(owningStation.Value, actorComp.PlayerSession, uid);
- }
- /// <summary>
- /// Gets the crew manifest for a given station, along with the name of the station.
- /// </summary>
- /// <param name="station">Entity uid of the station.</param>
- /// <returns>The name and crew manifest entries (unordered) of the station.</returns>
- public (string name, CrewManifestEntries? entries) GetCrewManifest(EntityUid station)
- {
- var valid = _cachedEntries.TryGetValue(station, out var manifest);
- return (valid ? MetaData(station).EntityName : string.Empty, valid ? manifest : null);
- }
- private void UpdateEuis(EntityUid station)
- {
- if (_openEuis.TryGetValue(station, out var euis))
- {
- foreach (var eui in euis.Values)
- {
- eui.StateDirty();
- }
- }
- }
- private void OpenEuiFromBui(EntityUid uid, CrewManifestViewerComponent component, CrewManifestOpenUiMessage msg)
- {
- if (!msg.UiKey.Equals(component.OwnerKey))
- {
- Log.Error(
- "{User} tried to open crew manifest from wrong UI: {Key}. Correct owned is {ExpectedKey}",
- msg.Actor, msg.UiKey, component.OwnerKey);
- return;
- }
- var owningStation = _stationSystem.GetOwningStation(uid);
- if (owningStation == null || !TryComp(msg.Actor, out ActorComponent? actorComp))
- {
- return;
- }
- if (!_configManager.GetCVar(CCVars.CrewManifestUnsecure) && component.Unsecure)
- {
- return;
- }
- OpenEui(owningStation.Value, actorComp.PlayerSession, uid);
- }
- /// <summary>
- /// Opens a crew manifest EUI for a given player.
- /// </summary>
- /// <param name="station">Station that we're displaying the crew manifest for.</param>
- /// <param name="session">The player's session.</param>
- /// <param name="owner">If this EUI should be 'owned' by an entity.</param>
- public void OpenEui(EntityUid station, ICommonSession session, EntityUid? owner = null)
- {
- if (!HasComp<StationRecordsComponent>(station))
- {
- return;
- }
- if (!_openEuis.TryGetValue(station, out var euis))
- {
- euis = new();
- _openEuis.Add(station, euis);
- }
- if (euis.ContainsKey(session))
- {
- return;
- }
- var eui = new CrewManifestEui(station, owner, this);
- euis.Add(session, eui);
- _euiManager.OpenEui(eui, session);
- eui.StateDirty();
- }
- /// <summary>
- /// Closes an EUI for a given player.
- /// </summary>
- /// <param name="station">Station that we're displaying the crew manifest for.</param>
- /// <param name="session">The player's session.</param>
- /// <param name="owner">The owner of this EUI, if there was one.</param>
- public void CloseEui(EntityUid station, ICommonSession session, EntityUid? owner = null)
- {
- if (!HasComp<StationRecordsComponent>(station))
- {
- return;
- }
- if (!_openEuis.TryGetValue(station, out var euis)
- || !euis.TryGetValue(session, out var eui))
- {
- return;
- }
- if (eui.Owner == owner)
- {
- euis.Remove(session);
- eui.Close();
- }
- if (euis.Count == 0)
- {
- _openEuis.Remove(station);
- }
- }
- /// <summary>
- /// Builds the crew manifest for a station. Stores it in the cache afterwards.
- /// </summary>
- /// <param name="station"></param>
- private void BuildCrewManifest(EntityUid station)
- {
- var iter = _recordsSystem.GetRecordsOfType<GeneralStationRecord>(station);
- var entries = new CrewManifestEntries();
- var entriesSort = new List<(JobPrototype? job, CrewManifestEntry entry)>();
- foreach (var recordObject in iter)
- {
- var record = recordObject.Item2;
- var entry = new CrewManifestEntry(record.Name, record.JobTitle, record.JobIcon, record.JobPrototype);
- _prototypeManager.TryIndex(record.JobPrototype, out JobPrototype? job);
- entriesSort.Add((job, entry));
- }
- entriesSort.Sort((a, b) =>
- {
- var cmp = JobUIComparer.Instance.Compare(a.job, b.job);
- if (cmp != 0)
- return cmp;
- return string.Compare(a.entry.Name, b.entry.Name, StringComparison.CurrentCultureIgnoreCase);
- });
- entries.Entries = entriesSort.Select(x => x.entry).ToArray();
- _cachedEntries[station] = entries;
- }
- }
- [AdminCommand(AdminFlags.Admin)]
- public sealed class CrewManifestCommand : IConsoleCommand
- {
- public string Command => "crewmanifest";
- public string Description => "Opens the crew manifest for the given station.";
- public string Help => $"Usage: {Command} <entity uid>";
- [Dependency] private readonly IEntityManager _entityManager = default!;
- public CrewManifestCommand()
- {
- IoCManager.InjectDependencies(this);
- }
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- if (args.Length != 1)
- {
- shell.WriteLine($"Invalid argument count.\n{Help}");
- return;
- }
- if (!NetEntity.TryParse(args[0], out var uidNet) || !_entityManager.TryGetEntity(uidNet, out var uid))
- {
- shell.WriteLine($"{args[0]} is not a valid entity UID.");
- return;
- }
- if (shell.Player == null || shell.Player is not { } session)
- {
- shell.WriteLine("You must run this from a client.");
- return;
- }
- var crewManifestSystem = _entityManager.System<CrewManifestSystem>();
- crewManifestSystem.OpenEui(uid.Value, session);
- }
- public CompletionResult GetCompletion(IConsoleShell shell, string[] args)
- {
- if (args.Length != 1)
- {
- return CompletionResult.Empty;
- }
- var stations = new List<CompletionOption>();
- var query = _entityManager.EntityQueryEnumerator<StationDataComponent>();
- while (query.MoveNext(out var uid, out _))
- {
- var meta = _entityManager.GetComponent<MetaDataComponent>(uid);
- stations.Add(new CompletionOption(uid.ToString(), meta.EntityName));
- }
- return CompletionResult.FromHintOptions(stations, null);
- }
- }
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