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- using Content.Server.GameTicking;
- using Content.Shared.Administration;
- using Content.Shared.GameTicking;
- using Robust.Shared.Console;
- namespace Content.Server.Administration.Commands
- {
- [AdminCommand(AdminFlags.Round)]
- public sealed class ReadyAll : IConsoleCommand
- {
- [Dependency] private readonly IEntityManager _e = default!;
- public string Command => "readyall";
- public string Description => "Readies up all players in the lobby, except for observers.";
- public string Help => $"{Command} | ̣{Command} <ready>";
- public void Execute(IConsoleShell shell, string argStr, string[] args)
- {
- var ready = true;
- if (args.Length > 0)
- {
- ready = bool.Parse(args[0]);
- }
- var gameTicker = _e.System<GameTicker>();
- if (gameTicker.RunLevel != GameRunLevel.PreRoundLobby)
- {
- shell.WriteLine("This command can only be ran while in the lobby!");
- return;
- }
- gameTicker.ToggleReadyAll(ready);
- }
- }
- }
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