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- namespace Content.IntegrationTests.Tests.Destructible
- {
- public static class DestructibleTestPrototypes
- {
- public const string SpawnedEntityId = "DestructibleTestsSpawnedEntity";
- public const string DestructibleEntityId = "DestructibleTestsDestructibleEntity";
- public const string DestructibleDestructionEntityId = "DestructibleTestsDestructibleDestructionEntity";
- public const string DestructibleDamageTypeEntityId = "DestructibleTestsDestructibleDamageTypeEntity";
- public const string DestructibleDamageGroupEntityId = "DestructibleTestsDestructibleDamageGroupEntity";
- [TestPrototypes]
- public const string DamagePrototypes = $@"
- - type: damageType
- id: TestBlunt
- name: damage-type-blunt
- - type: damageType
- id: TestSlash
- name: damage-type-slash
- - type: damageType
- id: TestPiercing
- name: damage-type-piercing
- - type: damageType
- id: TestArrow
- name: damage-type-arrow
- - type: damageType
- id: TestHeat
- name: damage-type-heat
- - type: damageType
- id: TestShock
- name: damage-type-shock
- - type: damageType
- id: TestCold
- name: damage-type-cold
- - type: damageGroup
- id: TestBrute
- name: damage-group-brute
- damageTypes:
- - TestBlunt
- - TestSlash
- - TestPiercing
- - type: damageGroup
- id: TestBurn
- name: damage-group-burn
- damageTypes:
- - TestHeat
- - TestShock
- - TestCold
- - type: entity
- id: {SpawnedEntityId}
- name: {SpawnedEntityId}
- - type: entity
- id: {DestructibleEntityId}
- name: {DestructibleEntityId}
- components:
- - type: Damageable
- - type: Destructible
- thresholds:
- - trigger:
- !type:DamageTrigger
- damage: 20
- triggersOnce: false
- - trigger:
- !type:DamageTrigger
- damage: 50
- triggersOnce: false
- behaviors:
- - !type:PlaySoundBehavior
- sound:
- collection: WoodDestroy
- - !type:SpawnEntitiesBehavior
- spawn:
- {SpawnedEntityId}:
- min: 1
- max: 1
- - !type:DoActsBehavior
- acts: [""Breakage""]
- - type: entity
- id: {DestructibleDestructionEntityId}
- name: {DestructibleDestructionEntityId}
- components:
- - type: Damageable
- - type: Destructible
- thresholds:
- - trigger:
- !type:DamageTrigger
- damage: 50
- behaviors:
- - !type:PlaySoundBehavior
- sound:
- collection: WoodDestroyHeavy
- - !type:SpawnEntitiesBehavior
- spawn:
- {SpawnedEntityId}:
- min: 1
- max: 1
- - !type:DoActsBehavior # This must come last as it destroys the entity.
- acts: [""Destruction""]
- - type: entity
- id: {DestructibleDamageTypeEntityId}
- name: {DestructibleDamageTypeEntityId}
- components:
- - type: Damageable
- - type: Destructible
- thresholds:
- - trigger:
- !type:AndTrigger
- triggers:
- - !type:DamageTypeTrigger
- damageType: TestBlunt
- damage: 10
- - !type:DamageTypeTrigger
- damageType: TestSlash
- damage: 10
- - type: entity
- id: {DestructibleDamageGroupEntityId}
- name: {DestructibleDamageGroupEntityId}
- components:
- - type: Damageable
- - type: Destructible
- thresholds:
- - trigger:
- !type:AndTrigger
- triggers:
- - !type:DamageGroupTrigger
- damageGroup: TestBrute
- damage: 10
- - !type:DamageGroupTrigger
- damageGroup: TestBurn
- damage: 10";
- }
- }
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