BuckleTest.Interact.cs 3.9 KB

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  1. using Content.Shared.Buckle;
  2. using Content.Shared.Buckle.Components;
  3. using Content.Shared.Interaction;
  4. using Robust.Server.GameObjects;
  5. using Robust.Shared.GameObjects;
  6. using Robust.Shared.Map;
  7. namespace Content.IntegrationTests.Tests.Buckle;
  8. public sealed partial class BuckleTest
  9. {
  10. [Test]
  11. public async Task BuckleInteractUnbuckleOther()
  12. {
  13. await using var pair = await PoolManager.GetServerClient();
  14. var server = pair.Server;
  15. var entMan = server.ResolveDependency<IServerEntityManager>();
  16. var buckleSystem = entMan.System<SharedBuckleSystem>();
  17. EntityUid user = default;
  18. EntityUid victim = default;
  19. EntityUid chair = default;
  20. BuckleComponent buckle = null;
  21. StrapComponent strap = null;
  22. await server.WaitAssertion(() =>
  23. {
  24. user = entMan.SpawnEntity(BuckleDummyId, MapCoordinates.Nullspace);
  25. victim = entMan.SpawnEntity(BuckleDummyId, MapCoordinates.Nullspace);
  26. chair = entMan.SpawnEntity(StrapDummyId, MapCoordinates.Nullspace);
  27. Assert.That(entMan.TryGetComponent(victim, out buckle));
  28. Assert.That(entMan.TryGetComponent(chair, out strap));
  29. #pragma warning disable RA0002
  30. buckle.Delay = TimeSpan.Zero;
  31. #pragma warning restore RA0002
  32. // Buckle victim to chair
  33. Assert.That(buckleSystem.TryBuckle(victim, user, chair, buckle));
  34. Assert.Multiple(() =>
  35. {
  36. Assert.That(buckle.BuckledTo, Is.EqualTo(chair), "Victim did not get buckled to the chair.");
  37. Assert.That(buckle.Buckled, "Victim is not buckled.");
  38. Assert.That(strap.BuckledEntities, Does.Contain(victim), "Chair does not have victim buckled to it.");
  39. });
  40. // InteractHand with chair to unbuckle victim
  41. entMan.EventBus.RaiseLocalEvent(chair, new InteractHandEvent(user, chair));
  42. Assert.Multiple(() =>
  43. {
  44. Assert.That(buckle.BuckledTo, Is.Null);
  45. Assert.That(buckle.Buckled, Is.False);
  46. Assert.That(strap.BuckledEntities, Does.Not.Contain(victim));
  47. });
  48. });
  49. await pair.CleanReturnAsync();
  50. }
  51. [Test]
  52. public async Task BuckleInteractBuckleUnbuckleSelf()
  53. {
  54. await using var pair = await PoolManager.GetServerClient();
  55. var server = pair.Server;
  56. var entMan = server.ResolveDependency<IServerEntityManager>();
  57. EntityUid user = default;
  58. EntityUid chair = default;
  59. BuckleComponent buckle = null;
  60. StrapComponent strap = null;
  61. await server.WaitAssertion(() =>
  62. {
  63. user = entMan.SpawnEntity(BuckleDummyId, MapCoordinates.Nullspace);
  64. chair = entMan.SpawnEntity(StrapDummyId, MapCoordinates.Nullspace);
  65. Assert.That(entMan.TryGetComponent(user, out buckle));
  66. Assert.That(entMan.TryGetComponent(chair, out strap));
  67. #pragma warning disable RA0002
  68. buckle.Delay = TimeSpan.Zero;
  69. #pragma warning restore RA0002
  70. // Buckle user to chair
  71. entMan.EventBus.RaiseLocalEvent(chair, new InteractHandEvent(user, chair));
  72. Assert.Multiple(() =>
  73. {
  74. Assert.That(buckle.BuckledTo, Is.EqualTo(chair), "Victim did not get buckled to the chair.");
  75. Assert.That(buckle.Buckled, "Victim is not buckled.");
  76. Assert.That(strap.BuckledEntities, Does.Contain(user), "Chair does not have victim buckled to it.");
  77. });
  78. // InteractHand with chair to unbuckle
  79. entMan.EventBus.RaiseLocalEvent(chair, new InteractHandEvent(user, chair));
  80. Assert.Multiple(() =>
  81. {
  82. Assert.That(buckle.BuckledTo, Is.Null);
  83. Assert.That(buckle.Buckled, Is.False);
  84. Assert.That(strap.BuckledEntities, Does.Not.Contain(user));
  85. });
  86. });
  87. await pair.CleanReturnAsync();
  88. }
  89. }