NukeMenu.xaml.cs 4.6 KB

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  1. using System;
  2. using Content.Shared.Nuke;
  3. using Robust.Client.AutoGenerated;
  4. using Robust.Client.UserInterface;
  5. using Robust.Client.UserInterface.Controls;
  6. using Robust.Client.UserInterface.CustomControls;
  7. using Robust.Client.UserInterface.XAML;
  8. using Robust.Shared.Localization;
  9. namespace Content.Client.Nuke
  10. {
  11. [GenerateTypedNameReferences]
  12. public sealed partial class NukeMenu : DefaultWindow
  13. {
  14. public event Action<int>? OnKeypadButtonPressed;
  15. public event Action? OnClearButtonPressed;
  16. public event Action? OnEnterButtonPressed;
  17. public NukeMenu()
  18. {
  19. RobustXamlLoader.Load(this);
  20. FillKeypadGrid();
  21. }
  22. /// <summary>
  23. /// Fill keypad buttons in keypad grid
  24. /// </summary>
  25. private void FillKeypadGrid()
  26. {
  27. // add 3 rows of keypad buttons (1-9)
  28. for (var i = 1; i <= 9; i++)
  29. {
  30. AddKeypadButton(i);
  31. }
  32. // clear button
  33. var clearBtn = new Button()
  34. {
  35. Text = "C"
  36. };
  37. clearBtn.OnPressed += _ => OnClearButtonPressed?.Invoke();
  38. KeypadGrid.AddChild(clearBtn);
  39. // zero button
  40. AddKeypadButton(0);
  41. // enter button
  42. var enterBtn = new Button()
  43. {
  44. Text = "E"
  45. };
  46. enterBtn.OnPressed += _ => OnEnterButtonPressed?.Invoke();
  47. KeypadGrid.AddChild(enterBtn);
  48. }
  49. private void AddKeypadButton(int i)
  50. {
  51. var btn = new Button()
  52. {
  53. Text = i.ToString()
  54. };
  55. btn.OnPressed += _ => OnKeypadButtonPressed?.Invoke(i);
  56. KeypadGrid.AddChild(btn);
  57. }
  58. public void UpdateState(NukeUiState state)
  59. {
  60. string firstMsg, secondMsg;
  61. ArmButton.Text = Loc.GetString("nuke-user-interface-arm-button");
  62. switch (state.Status)
  63. {
  64. case NukeStatus.AWAIT_DISK:
  65. firstMsg = Loc.GetString("nuke-user-interface-first-status-device-locked");
  66. secondMsg = Loc.GetString("nuke-user-interface-second-status-await-disk");
  67. break;
  68. case NukeStatus.AWAIT_CODE:
  69. firstMsg = Loc.GetString("nuke-user-interface-first-status-input-code");
  70. secondMsg = Loc.GetString("nuke-user-interface-second-status-current-code",
  71. ("code", VisualizeCode(state.EnteredCodeLength, state.MaxCodeLength)));
  72. break;
  73. case NukeStatus.AWAIT_ARM:
  74. firstMsg = Loc.GetString("nuke-user-interface-first-status-device-ready");
  75. secondMsg = Loc.GetString("nuke-user-interface-second-status-time",
  76. ("time", state.RemainingTime));
  77. break;
  78. case NukeStatus.ARMED:
  79. firstMsg = Loc.GetString("nuke-user-interface-first-status-device-armed");
  80. secondMsg = Loc.GetString("nuke-user-interface-second-status-time",
  81. ("time", state.RemainingTime));
  82. ArmButton.Text = Loc.GetString("nuke-user-interface-disarm-button");
  83. break;
  84. case NukeStatus.COOLDOWN:
  85. firstMsg = Loc.GetString("nuke-user-interface-first-status-device-cooldown");
  86. secondMsg = Loc.GetString("nuke-user-interface-second-status-cooldown-time",
  87. ("time", state.CooldownTime));
  88. break;
  89. default:
  90. // shouldn't normally be here
  91. firstMsg = Loc.GetString("nuke-user-interface-status-error");
  92. secondMsg = Loc.GetString("nuke-user-interface-status-error");
  93. break;
  94. }
  95. FirstStatusLabel.Text = firstMsg;
  96. SecondStatusLabel.Text = secondMsg;
  97. EjectButton.Disabled = !state.DiskInserted || state.Status == NukeStatus.ARMED || !state.IsAnchored;
  98. AnchorButton.Disabled = state.Status == NukeStatus.ARMED;
  99. AnchorButton.Pressed = state.IsAnchored;
  100. ArmButton.Disabled = !state.AllowArm || !state.IsAnchored;
  101. }
  102. private string VisualizeCode(int codeLength, int maxLength)
  103. {
  104. var code = new string('*', codeLength);
  105. var blanksCount = maxLength - codeLength;
  106. var blanks = new string('_', blanksCount);
  107. return code + blanks;
  108. }
  109. }
  110. }