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- using Content.Client.Light.Components;
- using Content.Shared.Light.Components;
- using Robust.Client.GameObjects;
- namespace Content.Client.Light.EntitySystems;
- public sealed class EmergencyLightSystem : VisualizerSystem<EmergencyLightComponent>
- {
- protected override void OnAppearanceChange(EntityUid uid, EmergencyLightComponent comp, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null)
- return;
- if (!AppearanceSystem.TryGetData<bool>(uid, EmergencyLightVisuals.On, out var on, args.Component))
- on = false;
- args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOff, !on);
- args.Sprite.LayerSetVisible(EmergencyLightVisualLayers.LightOn, on);
- if (AppearanceSystem.TryGetData<Color>(uid, EmergencyLightVisuals.Color, out var color, args.Component))
- {
- args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOn, color);
- args.Sprite.LayerSetColor(EmergencyLightVisualLayers.LightOff, color);
- }
- }
- }
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