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- using Content.Shared.Spreader;
- using Robust.Client.GameObjects;
- namespace Content.Client.Kudzu;
- public sealed class KudzuVisualsSystem : VisualizerSystem<KudzuVisualsComponent>
- {
- protected override void OnAppearanceChange(EntityUid uid, KudzuVisualsComponent component, ref AppearanceChangeEvent args)
- {
- if (args.Sprite == null)
- return;
- if (AppearanceSystem.TryGetData<int>(uid, KudzuVisuals.Variant, out var var, args.Component)
- && AppearanceSystem.TryGetData<int>(uid, KudzuVisuals.GrowthLevel, out var level, args.Component))
- {
- var index = args.Sprite.LayerMapReserveBlank(component.Layer);
- args.Sprite.LayerSetState(index, $"kudzu_{level}{var}");
- }
- }
- }
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