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- using System.Linq;
- using System.Numerics;
- using Content.Client.Clickable;
- using Content.Client.UserInterface;
- using Content.Client.Viewport;
- using Content.Shared.Input;
- using Robust.Client.ComponentTrees;
- using Robust.Client.GameObjects;
- using Robust.Client.Graphics;
- using Robust.Client.Input;
- using Robust.Client.Player;
- using Robust.Client.State;
- using Robust.Client.UserInterface;
- using Robust.Client.UserInterface.Controls;
- using Robust.Client.UserInterface.CustomControls;
- using Robust.Shared.Console;
- using Robust.Shared.Graphics;
- using Robust.Shared.Input;
- using Robust.Shared.Input.Binding;
- using Robust.Shared.Map;
- using Robust.Shared.Player;
- using Robust.Shared.Timing;
- using YamlDotNet.Serialization.TypeInspectors;
- namespace Content.Client.Gameplay
- {
- // OH GOD.
- // Ok actually it's fine.
- // Instantiated dynamically through the StateManager, Dependencies will be resolved.
- [Virtual]
- public class GameplayStateBase : State, IEntityEventSubscriber
- {
- [Dependency] private readonly IEyeManager _eyeManager = default!;
- [Dependency] private readonly IInputManager _inputManager = default!;
- [Dependency] private readonly IPlayerManager _playerManager = default!;
- [Dependency] private readonly IEntitySystemManager _entitySystemManager = default!;
- [Dependency] private readonly IGameTiming _timing = default!;
- [Dependency] private readonly IMapManager _mapManager = default!;
- [Dependency] protected readonly IUserInterfaceManager UserInterfaceManager = default!;
- [Dependency] private readonly IEntityManager _entityManager = default!;
- [Dependency] private readonly IViewVariablesManager _vvm = default!;
- [Dependency] private readonly IConsoleHost _conHost = default!;
- private ClickableEntityComparer _comparer = default!;
- private (ViewVariablesPath? path, string[] segments) ResolveVvHoverObject(string path)
- {
- var segments = path.Split('/');
- var uid = RecursivelyFindUiEntity(UserInterfaceManager.CurrentlyHovered);
- var netUid = _entityManager.GetNetEntity(uid);
- return (netUid != null ? new ViewVariablesInstancePath(netUid) : null, segments);
- }
- private EntityUid? RecursivelyFindUiEntity(Control? control)
- {
- if (control == null)
- return null;
- switch (control)
- {
- case IViewportControl vp:
- if (_inputManager.MouseScreenPosition.IsValid)
- return GetClickedEntity(vp.PixelToMap(_inputManager.MouseScreenPosition.Position));
- return null;
- case SpriteView sprite:
- return sprite.Entity;
- case IEntityControl ui:
- return ui.UiEntity;
- }
- return RecursivelyFindUiEntity(control.Parent);
- }
- private IEnumerable<string>? ListVVHoverPaths(string[] segments)
- {
- return null;
- }
- protected override void Startup()
- {
- _vvm.RegisterDomain("enthover", ResolveVvHoverObject, ListVVHoverPaths);
- _inputManager.KeyBindStateChanged += OnKeyBindStateChanged;
- _comparer = new ClickableEntityComparer();
- CommandBinds.Builder
- .Bind(ContentKeyFunctions.InspectEntity, new PointerInputCmdHandler(HandleInspect, outsidePrediction: true))
- .Register<GameplayStateBase>();
- }
- protected override void Shutdown()
- {
- _vvm.UnregisterDomain("enthover");
- _inputManager.KeyBindStateChanged -= OnKeyBindStateChanged;
- CommandBinds.Unregister<GameplayStateBase>();
- }
- private bool HandleInspect(ICommonSession? session, EntityCoordinates coords, EntityUid uid)
- {
- _conHost.ExecuteCommand($"vv /c/enthover");
- return true;
- }
- public EntityUid? GetClickedEntity(MapCoordinates coordinates)
- {
- return GetClickedEntity(coordinates, _eyeManager.CurrentEye);
- }
- public EntityUid? GetClickedEntity(MapCoordinates coordinates, IEye? eye)
- {
- if (eye == null)
- return null;
- var first = GetClickableEntities(coordinates, eye).FirstOrDefault();
- return first.IsValid() ? first : null;
- }
- public IEnumerable<EntityUid> GetClickableEntities(EntityCoordinates coordinates)
- {
- var transformSystem = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
- return GetClickableEntities(transformSystem.ToMapCoordinates(coordinates));
- }
- public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates)
- {
- return GetClickableEntities(coordinates, _eyeManager.CurrentEye);
- }
- public IEnumerable<EntityUid> GetClickableEntities(MapCoordinates coordinates, IEye? eye)
- {
- /*
- * TODO:
- * 1. Stuff like MeleeWeaponSystem need an easy way to hook into viewport specific entities / entities under mouse
- * 2. Cleanup the mess around InteractionOutlineSystem + below the keybind click detection.
- */
- if (eye == null)
- return Array.Empty<EntityUid>();
- // Find all the entities intersecting our click
- var spriteTree = _entityManager.EntitySysManager.GetEntitySystem<SpriteTreeSystem>();
- var entities = spriteTree.QueryAabb(coordinates.MapId, Box2.CenteredAround(coordinates.Position, new Vector2(1, 1)));
- // Check the entities against whether or not we can click them
- var foundEntities = new List<(EntityUid, int, uint, float)>(entities.Count);
- var clickQuery = _entityManager.GetEntityQuery<ClickableComponent>();
- var clickables = _entityManager.System<ClickableSystem>();
- foreach (var entity in entities)
- {
- if (clickQuery.TryGetComponent(entity.Uid, out var component) &&
- clickables.CheckClick((entity.Uid, component, entity.Component, entity.Transform), coordinates.Position, eye, out var drawDepthClicked, out var renderOrder, out var bottom))
- {
- foundEntities.Add((entity.Uid, drawDepthClicked, renderOrder, bottom));
- }
- }
- if (foundEntities.Count == 0)
- return Array.Empty<EntityUid>();
- // Do drawdepth & y-sorting. First index is the top-most sprite (opposite of normal render order).
- foundEntities.Sort(_comparer);
- return foundEntities.Select(a => a.Item1);
- }
- private sealed class ClickableEntityComparer : IComparer<(EntityUid clicked, int depth, uint renderOrder, float bottom)>
- {
- public int Compare((EntityUid clicked, int depth, uint renderOrder, float bottom) x,
- (EntityUid clicked, int depth, uint renderOrder, float bottom) y)
- {
- var cmp = y.depth.CompareTo(x.depth);
- if (cmp != 0)
- {
- return cmp;
- }
- cmp = y.renderOrder.CompareTo(x.renderOrder);
- if (cmp != 0)
- {
- return cmp;
- }
- cmp = -y.bottom.CompareTo(x.bottom);
- if (cmp != 0)
- {
- return cmp;
- }
- return y.clicked.CompareTo(x.clicked);
- }
- }
- /// <summary>
- /// Converts a state change event from outside the simulation to inside the simulation.
- /// </summary>
- /// <param name="args">Event data values for a bound key state change.</param>
- protected virtual void OnKeyBindStateChanged(ViewportBoundKeyEventArgs args)
- {
- // If there is no InputSystem, then there is nothing to forward to, and nothing to do here.
- if(!_entitySystemManager.TryGetEntitySystem(out InputSystem? inputSys))
- return;
- var kArgs = args.KeyEventArgs;
- var func = kArgs.Function;
- var funcId = _inputManager.NetworkBindMap.KeyFunctionID(func);
- EntityCoordinates coordinates = default;
- EntityUid? entityToClick = null;
- if (args.Viewport is IViewportControl vp && kArgs.PointerLocation.IsValid)
- {
- var mousePosWorld = vp.PixelToMap(kArgs.PointerLocation.Position);
- if (vp is ScalingViewport svp)
- {
- entityToClick = GetClickedEntity(mousePosWorld, svp.Eye);
- }
- else
- {
- entityToClick = GetClickedEntity(mousePosWorld);
- }
- var transformSystem = _entitySystemManager.GetEntitySystem<SharedTransformSystem>();
- var mapSystem = _entitySystemManager.GetEntitySystem<MapSystem>();
- coordinates = _mapManager.TryFindGridAt(mousePosWorld, out var uid, out _) ?
- mapSystem.MapToGrid(uid, mousePosWorld) :
- transformSystem.ToCoordinates(mousePosWorld);
- }
- else
- {
- coordinates = EntityCoordinates.Invalid;
- }
- var message = new ClientFullInputCmdMessage(_timing.CurTick, _timing.TickFraction, funcId)
- {
- State = kArgs.State,
- Coordinates = coordinates,
- ScreenCoordinates = kArgs.PointerLocation,
- Uid = entityToClick ?? default,
- }; // TODO make entityUid nullable
- // client side command handlers will always be sent the local player session.
- var session = _playerManager.LocalSession;
- if (inputSys.HandleInputCommand(session, func, message))
- {
- kArgs.Handle();
- }
- }
- }
- }
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