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- using Content.Shared.Disposal.Components;
- using Robust.Client.AutoGenerated;
- using Robust.Client.UserInterface.CustomControls;
- using Robust.Client.UserInterface.XAML;
- using Robust.Shared.Timing;
- using static Content.Shared.Disposal.Components.SharedDisposalUnitComponent;
- namespace Content.Client.Disposal.UI
- {
- /// <summary>
- /// Client-side UI used to control a <see cref="SharedDisposalUnitComponent"/>
- /// </summary>
- [GenerateTypedNameReferences]
- public sealed partial class DisposalUnitWindow : DefaultWindow
- {
- public TimeSpan FullPressure;
- public DisposalUnitWindow()
- {
- IoCManager.InjectDependencies(this);
- RobustXamlLoader.Load(this);
- }
- /// <summary>
- /// Update the interface state for the disposals window.
- /// </summary>
- /// <returns>true if we should stop updating every frame.</returns>
- public void UpdateState(DisposalUnitBoundUserInterfaceState state)
- {
- Title = state.UnitName;
- UnitState.Text = state.UnitState;
- Power.Pressed = state.Powered;
- Engage.Pressed = state.Engaged;
- FullPressure = state.FullPressureTime;
- }
- protected override void FrameUpdate(FrameEventArgs args)
- {
- base.FrameUpdate(args);
- PressureBar.UpdatePressure(FullPressure);
- }
- }
- }
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