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- version: 1 # Not used right now, whatever.
- binds:
- - function: UIClick
- type: State
- key: MouseLeft
- canFocus: true
- - function: UIRightClick
- type: State
- key: MouseRight
- canFocus: true
- priority: 10
- - function: CloseModals
- type: State
- key: Escape
- priority: 10
- - function: Use
- type: State
- key: MouseLeft
- canFocus: true
- - function: UseSecondary
- type: State
- key: MouseRight
- canFocus: true
- priority: -1 # UIRightClick & EditorCancelPlace should fire first.
- - function: ShowDebugMonitors
- type: Toggle
- key: F3
- - function: HideUI
- type: Toggle
- mod1: Shift
- key: F4
- - function: MoveUp
- type: State
- key: W
- - function: MoveLeft
- type: State
- key: A
- - function: MoveRight
- type: State
- key: D
- - function: MoveDown
- type: State
- key: S
- - function: Walk
- type: State
- key: Shift
- # Shuttle
- - function: ShuttleStrafeUp
- type: State
- key: W
- - function: ShuttleStrafeLeft
- type: State
- key: A
- - function: ShuttleStrafeRight
- type: State
- key: D
- - function: ShuttleStrafeDown
- type: State
- key: S
- - function: ShuttleRotateLeft
- type: State
- key: Q
- - function: ShuttleRotateRight
- type: State
- key: E
- - function: ShuttleBrake
- type: State
- key: Space
- # Camera
- - function: CameraRotateLeft
- type: State
- key: NumpadNum7
- - function: CameraRotateRight
- type: State
- key: NumpadNum9
- - function: CameraReset
- type: State
- key: NumpadNum8
- - function: ZoomOut
- type: State
- key: NumpadNum4
- - function: ZoomIn
- type: State
- key: NumpadNum6
- - function: ResetZoom
- type: State
- key: NumpadNum5
- # Misc
- - function: ShowEscapeMenu
- type: State
- key: F10
- - function: ToggleFullscreen
- type: State
- key: F11
- - function: CycleChatChannelForward
- type: State
- key: Tab
- priority: 1 # Before tab complete
- - function: CycleChatChannelBackward
- type: State
- key: Tab
- mod1: Control
- - function: FocusChatInputWindow
- type: State
- key: T
- - function: FocusLocalChatWindow
- type: State
- key: Period
- - function: FocusEmote
- type: State
- mod1: Shift
- key: Apostrophe
- - function: FocusWhisperChatWindow
- type: State
- key: Comma
- - function: FocusRadioWindow
- type: State
- key: SemiColon
- - function: FocusLOOCWindow
- type: State
- mod1: Shift
- key: Num9
- - function: FocusOOCWindow
- type: State
- key: LBracket
- - function: FocusAdminChatWindow
- type: State
- key: RBracket
- - function: FocusDeadChatWindow
- type: State
- key: Backslash
- - function: FocusConsoleChatWindow
- type: State
- key: Slash
- - function: EditorLinePlace
- type: State
- key: MouseLeft
- canFocus: true
- mod1: Shift
- - function: EditorGridPlace
- type: State
- key: MouseLeft
- canFocus: true
- mod1: Control
- - function: EditorPlaceObject
- type: State
- key: MouseLeft
- canFocus: true
- - function: EditorCancelPlace
- type: State
- key: MouseRight
- canFocus: true
- - function: EditorRotateObject
- type: State
- key: MouseMiddle
- - function: EditorFlipObject
- type: State
- key: MouseMiddle
- mod1: Control
- - function: EditorCopyObject
- type: State
- key: P
- - function: SwapHands
- type: State
- key: X
- - function: MoveStoredItem
- type: State
- key: MouseLeft
- canFocus: true
- priority: 10
- - function: RotateStoredItem
- type: State
- key: MouseRight
- - function: SaveItemLocation
- type: State
- key: MouseMiddle
- - function: Drop
- type: State
- key: Q
- - function: ActivateItemInHand
- type: State
- key: Z
- - function: AltActivateItemInHand
- type: State
- key: Z
- mod1: Alt
- - function: OpenCharacterMenu
- type: State
- key: C
- - function: OpenEmotesMenu
- type: State
- key: Y
- - function: TextCursorSelect
- # TextCursorSelect HAS to be above ExamineEntity
- # So that LineEdit receives it correctly.
- # TODO: Make it so that UI keybinds are somehow prioritized so this ordering stuff isn't necessary.
- type: State
- key: MouseLeft
- mod1: Shift
- canFocus: true
- - function: ExamineEntity
- type: State
- key: MouseLeft
- canFocus: true
- mod1: Shift
- - function: ActivateItemInWorld
- type: State
- key: E
- - function: AltActivateItemInWorld
- type: State
- key: MouseLeft
- canFocus: true
- mod1: Alt
- - function: AltActivateItemInWorld # secondary binding
- type: State
- key: E
- mod1: Alt
- - function: ThrowItemInHand
- type: State
- key: Q
- mod1: Control
- - function: TryPullObject
- type: State
- canFocus: true
- key: MouseLeft
- mod1: Control
- - function: MovePulledObject
- type: State
- key: MouseRight
- mod1: Control
- - function: ReleasePulledObject
- type: State
- key: H
- - function: OpenCraftingMenu
- type: State
- key: G
- - function: OpenFactionsMenu
- type: State
- key: NumpadNum1
- - function: OpenGuidebook
- type: State
- key: NumpadNum0
- - function: OpenAHelp
- type: State
- key: F1
- - function: OpenInventoryMenu
- type: State
- key: I
- - function: SmartEquipBackpack
- type: State
- key: B
- mod1: Shift
- - function: SmartEquipBelt
- type: State
- key: E
- mod1: Shift
- - function: OpenBackpack
- type: State
- key: V
- - function: OpenBelt
- type: State
- key: V
- mod1: Shift
- - function: ShowDebugConsole
- type: State
- key: Tilde
- - function: InspectEntity
- type: State
- key: v
- mod1: Alt
- - function: MouseMiddle
- type: State
- key: MouseMiddle
- canFocus: true
- - function: RotateObjectClockwise
- type: State
- key: R
- - function: RotateObjectCounterclockwise
- type: State
- key: R
- mod1: Shift
- # stalker-changes
- - function: Lay
- type: State
- key: F
- - function: FlipObject
- type: State
- key: F
- - function: TextCursorLeft
- type: State
- key: Left
- canRepeat: true
- - function: TextCursorRight
- type: State
- key: Right
- canRepeat: true
- - function: TextCursorUp
- type: State
- key: Up
- canRepeat: true
- priority: 2
- - function: TextCursorDown
- type: State
- key: Down
- canRepeat: true
- priority: 2
- - function: TextCursorWordLeft
- type: State
- key: Left
- mod1: Control
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorWordRight
- type: State
- key: Right
- mod1: Control
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorBegin
- type: State
- key: Home
- - function: TextCursorEnd
- type: State
- key: End
- canRepeat: true
- - function: TextCursorSelectLeft
- type: State
- key: Left
- mod1: Shift
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorSelectRight
- type: State
- key: Right
- mod1: Shift
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorSelectUp
- type: State
- key: Up
- mod1: Shift
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorSelectDown
- type: State
- key: Down
- mod1: Shift
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorSelectWordLeft
- type: State
- key: Left
- mod1: Shift
- mod2: Control
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorSelectWordRight
- type: State
- key: Right
- mod1: Shift
- mod2: Control
- canRepeat: true
- allowSubCombs: true
- - function: TextCursorSelectBegin
- type: State
- mod1: Shift
- key: Home
- allowSubCombs: true
- - function: TextCursorSelectEnd
- type: State
- mod1: Shift
- key: End
- canRepeat: true
- allowSubCombs: true
- - function: TextBackspace
- type: State
- key: BackSpace
- canRepeat: true
- - function: TextDelete
- type: State
- key: Delete
- canRepeat: true
- - function: TextWordBackspace
- type: State
- key: BackSpace
- mod1: Control
- canRepeat: true
- allowSubCombs: true
- - function: TextWordDelete
- type: State
- key: Delete
- mod1: Control
- canRepeat: true
- allowSubCombs: true
- - function: TextNewline
- type: State
- key: Return
- canRepeat: true
- - function: TextNewline
- type: State
- key: NumpadEnter
- canRepeat: true
- - function: TextSubmit
- type: State
- key: Return
- - function: TextSubmit
- type: State
- key: NumpadEnter
- - function: MultilineTextSubmit
- type: State
- key: Return
- mod1: Control
- - function: MultilineTextSubmit
- type: State
- key: NumpadEnter
- mod1: Control
- - function: TextSelectAll
- type: State
- key: A
- mod1: Control
- allowSubCombs: true
- - function: TextCopy
- type: State
- key: C
- mod1: Control
- allowSubCombs: true
- - function: TextCut
- type: State
- key: X
- mod1: Control
- allowSubCombs: true
- - function: TextPaste
- type: State
- key: V
- mod1: Control
- allowSubCombs: true
- - function: TextHistoryPrev
- type: State
- key: Up
- - function: TextHistoryNext
- type: State
- key: Down
- - function: TextCompleteNext
- type: State
- key: Down
- priority: 1
- canRepeat: true
- - function: TextCompletePrev
- type: State
- key: Up
- priority: 1
- canRepeat: true
- - function: TextReleaseFocus
- type: State
- key: Escape
- priority: 15
- - function: TextScrollToBottom
- type: State
- key: PageDown
- - function: TextTabComplete
- type: State
- key: Tab
- - function: OpenEntitySpawnWindow
- type: State
- key: F5
- - function: OpenTileSpawnWindow
- type: State
- key: F6
- - function: OpenAdminMenu
- type: State
- key: F7
- - function: OpenDecalSpawnWindow
- type: State
- key: F8
- - function: ToggleRoundEndSummaryWindow
- type: Toggle
- key: F9
- - function: OpenSandboxWindow
- type: State
- key: B
- - function: TakeScreenshot
- type: State
- key: F2
- - function: TakeScreenshotNoUI
- type: State
- key: F2
- mod1: Shift
- - function: GuiTabNavigateNext
- type: State
- key: Tab
- - function: GuiTabNavigatePrev
- type: State
- key: Tab
- mod1: Shift
- - function: EscapeContext
- type: State
- key: Escape
- - function: WindowCloseAll
- type: State
- key: Escape
- mod1: Shift
- - function: Point
- type: State
- key: MouseMiddle
- mod1: Shift
- - function: ArcadeUp
- type: State
- key: Up
- priority: -1
- - function: ArcadeDown
- type: State
- key: Down
- priority: -1
- - function: ArcadeLeft
- type: State
- key: Left
- priority: -1
- - function: ArcadeRight
- type: State
- key: Right
- priority: -1
- - function: Arcade1
- type: State
- key: Space
- - function: Arcade2
- type: State
- key: C
- - function: Arcade3
- type: State
- key: Z
- - function: OpenAbilitiesMenu
- type: State
- key: K
- - function: Hotbar0
- type: State
- key: Num0
- - function: Hotbar1
- type: State
- key: Num1
- - function: Hotbar2
- type: State
- key: Num2
- - function: Hotbar3
- type: State
- key: Num3
- - function: Hotbar4
- type: State
- key: Num4
- - function: Hotbar5
- type: State
- key: Num5
- - function: Hotbar6
- type: State
- key: Num6
- - function: Hotbar7
- type: State
- key: Num7
- - function: Hotbar8
- type: State
- key: Num8
- - function: Hotbar9
- type: State
- key: Num9
- - function: MappingUnselect
- type: State
- key: MouseRight
- canFocus: true
- - function: SaveMap
- type: State
- key: S
- mod1: Control
- - function: MappingEnablePick
- type: State
- key: Num5
- - function: MappingEnableDelete
- type: State
- key: Num6
- - function: MappingPick
- type: State
- key: MouseLeft
- canFocus: true
- - function: MappingRemoveDecal
- type: State
- key: MouseLeft
- canFocus: true
- - function: MappingCancelEraseDecal
- type: State
- key: MouseRight
- canFocus: true
- - function: MappingOpenContextMenu
- type: State
- key: MouseRight
- canFocus: true
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