contraband_severities.yml 1.3 KB

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  1. # Improvised weapons/gear, etc. Not departmentally restricted per se, but you shouldn't really have it around
  2. # as non-sec without a valid reason.
  3. - type: contrabandSeverity
  4. id: Minor
  5. examineText: contraband-examine-text-Minor
  6. # Dangerous fucking shit that doesn't belong to CyberSun or NanoTrasen, RPGs, retro laser blasters, unholy things
  7. - type: contrabandSeverity
  8. id: Major
  9. examineText: contraband-examine-text-Major
  10. # Having this without a good reason might get you yelled at by security. (spears, shivs, etc).
  11. # or, Having this as a regular crew member, not the department it was made for, is considered theft IC. (rcd, sec gear, etc)
  12. - type: contrabandSeverity
  13. id: Restricted
  14. examineText: contraband-examine-text-Restricted
  15. showDepartmentsAndJobs: true
  16. # Having this as a regular crew member is considered grand theft. (nuke disk, captain's gear, objective items, etc)
  17. - type: contrabandSeverity
  18. id: GrandTheft
  19. examineText: contraband-examine-text-GrandTheft
  20. # This is clear syndicate contraband and is illegal to own IC.
  21. - type: contrabandSeverity
  22. id: Syndicate
  23. examineText: contraband-examine-text-Syndicate
  24. # This is magical contraband and not permitted to be used IC.
  25. - type: contrabandSeverity
  26. id: Magical
  27. examineText: contraband-examine-text-Magical