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- - type: alertOrder
- # Defines ordering in alert tab, higher up = higher in tab.
- # List below can contain alert type or category, if both are present the id will take precedence.
- # If item is not in list it will go at the bottom (ties broken by alert type enum value)
- id: BaseAlertOrder
- order:
- - category: Health
- - category: Stamina
- - alertType: SuitPower
- - category: Internals
- - alertType: Fire
- - alertType: Handcuffed
- - alertType: Ensnared
- - category: Buckled
- - alertType: Pulling
- - alertType: Walking
- - category: Piloting
- - alertType: Corporeal
- - alertType: Stun
- - category: Breathing # Vox gang not calling this oxygen
- - category: Pressure
- - alertType: Bleed
- - category: Temperature
- - category: Hunger
- - category: Thirst
- - alertType: Magboots
- - alertType: Pacified
- - type: entity
- id: AlertSpriteView
- categories: [HideSpawnMenu]
- components:
- - type: Sprite
- layers:
- - map: ["enum.AlertVisualLayers.Base"]
- - type: alert
- id: LowOxygen
- category: Breathing
- icons:
- - sprite: /Textures/Interface/Alerts/breathing.rsi
- state: not_enough_oxy
- name: alerts-low-oxygen-name
- description: alerts-low-oxygen-desc
- - type: alert
- id: LowNitrogen
- category: Breathing
- icons:
- - sprite: /Textures/Interface/Alerts/breathing.rsi
- state: not_enough_nitro
- name: alerts-low-nitrogen-name
- description: alerts-low-nitrogen-desc
- - type: alert
- id: Toxins
- category: Toxins
- icons:
- - sprite: /Textures/Interface/Alerts/breathing.rsi
- state: too_much_tox
- name: alerts-high-toxin-name
- description: alerts-high-toxin-desc
- - type: alert
- id: LowPressure
- category: Pressure
- icons:
- - sprite: /Textures/Interface/Alerts/pressure.rsi
- state: lowpressure1
- - sprite: /Textures/Interface/Alerts/pressure.rsi
- state: lowpressure2
- maxSeverity: 2
- name: alerts-low-pressure-name
- description: alerts-low-pressure-desc
- - type: alert
- id: HighPressure
- category: Pressure
- icons:
- - sprite: /Textures/Interface/Alerts/pressure.rsi
- state: highpressure1
- - sprite: /Textures/Interface/Alerts/pressure.rsi
- state: highpressure2
- maxSeverity: 2
- name: alerts-high-pressure-name
- description: alerts-high-pressure-desc
- - type: alert
- id: Fire
- icons: [/Textures/Interface/Alerts/Fire/fire.png]
- clickEvent: !type:ResistFireAlertEvent
- name: alerts-on-fire-name
- description: alerts-on-fire-desc
- - type: alert
- id: Cold
- category: Temperature
- icons:
- - sprite: /Textures/Interface/Alerts/temperature.rsi
- state: cold1
- - sprite: /Textures/Interface/Alerts/temperature.rsi
- state: cold2
- - sprite: /Textures/Interface/Alerts/temperature.rsi
- state: cold3
- maxSeverity: 3
- name: alerts-too-cold-name
- description: alerts-too-cold-desc
- - type: alert
- id: Hot
- category: Temperature
- icons:
- - sprite: /Textures/Interface/Alerts/temperature.rsi
- state: hot1
- - sprite: /Textures/Interface/Alerts/temperature.rsi
- state: hot2
- - sprite: /Textures/Interface/Alerts/temperature.rsi
- state: hot3
- maxSeverity: 3
- name: alerts-too-hot-name
- description: alerts-too-hot-desc
- - type: alert
- id: Weightless
- icons: [/Textures/Interface/Alerts/Weightless/weightless.png]
- name: alerts-weightless-name
- description: alerts-weightless-desc
- - type: alert
- id: Walking
- icons:
- - sprite: /Textures/Interface/Alerts/walking.rsi
- state: walking
- name: alerts-walking-name
- description: alerts-walking-desc
- - type: alert
- id: Stun
- icons:
- - sprite: /Textures/Objects/Weapons/Melee/stunbaton.rsi #Should probably draw a proper icon
- state: stunbaton_off
- name: alerts-stunned-name
- description: alerts-stunned-desc
- - type: alert
- id: Handcuffed
- clickEvent: !type:RemoveCuffsAlertEvent
- icons: [/Textures/Interface/Alerts/Handcuffed/Handcuffed.png]
- name: alerts-handcuffed-name
- description: alerts-handcuffed-desc
- - type: alert
- id: Ensnared
- clickEvent: !type:RemoveEnsnareAlertEvent
- icons:
- - sprite: /Textures/Interface/Alerts/ensnared.rsi
- state: ensnared
- name: alerts-ensnared-name
- description: alerts-ensnared-desc
- - type: alert
- id: Buckled
- category: Buckled
- clickEvent: !type:UnbuckleAlertEvent
- icons: [/Textures/Interface/Alerts/Buckle/buckled.png]
- name: alerts-buckled-name
- description: alerts-buckled-desc
- - type: alert
- id: HumanCrit
- category: Health
- icons:
- - sprite: /Textures/Interface/Alerts/human_critical.rsi
- state: critical1
- name: alerts-crit-name
- description: alerts-crit-desc
- - type: alert
- id: HumanDead
- category: Health
- icons:
- - sprite: /Textures/Interface/Alerts/human_dead.rsi
- state: dead1
- name: alerts-dead-name
- description: alerts-dead-desc
- - type: alert
- id: HumanHealth
- category: Health
- icons:
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: mood0
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: mood1
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: mood2
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: mood3
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: mood4
- name: alerts-health-name
- description: alerts-health-desc
- minSeverity: 0
- maxSeverity: 4
- - type: alert
- id: BorgHealth
- category: Health
- icons:
- - sprite: /Textures/Interface/Alerts/borg_alive.rsi
- state: health0
- - sprite: /Textures/Interface/Alerts/borg_alive.rsi
- state: health1
- - sprite: /Textures/Interface/Alerts/borg_alive.rsi
- state: health2
- - sprite: /Textures/Interface/Alerts/borg_alive.rsi
- state: health3
- - sprite: /Textures/Interface/Alerts/borg_alive.rsi
- state: health4
- name: alerts-health-name
- description: alerts-health-desc
- minSeverity: 0
- maxSeverity: 4
- - type: alert
- id: BorgCrit
- category: Health
- icons:
- - sprite: /Textures/Interface/Alerts/borg_critical.rsi
- state: critical
- name: alerts-crit-name
- description: alerts-crit-desc
- - type: alert
- id: BorgDead
- category: Health
- icons:
- - sprite: /Textures/Interface/Alerts/borg_dead.rsi
- state: dead
- name: alerts-dead-name
- description: alerts-dead-desc
- - type: alert
- id: BorgBattery
- category: Battery
- icons:
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery0
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery1
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery2
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery3
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery4
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery5
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery6
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery7
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery8
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery9
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery10
- name: alerts-battery-name
- description: alerts-battery-desc
- minSeverity: 0
- maxSeverity: 10
- - type: alert
- id: BorgBatteryNone
- category: Battery
- icons:
- - sprite: /Textures/Interface/Alerts/battery.rsi
- state: battery-none
- name: alerts-no-battery-name
- description: alerts-no-battery-desc
- - type: alert
- id: Internals
- category: Internals
- clickEvent: !type:ToggleInternalsAlertEvent
- icons:
- - sprite: /Textures/Interface/Alerts/internals.rsi
- state: mask0
- - sprite: /Textures/Interface/Alerts/internals.rsi
- state: mask1
- - sprite: /Textures/Interface/Alerts/internals.rsi
- state: mask2
- name: alerts-internals-name
- description: alerts-internals-desc
- minSeverity: 0
- maxSeverity: 2
- - type: alert
- id: PilotingShuttle
- category: Piloting
- clickEvent: !type:StopPilotingAlertEvent
- icons: [/Textures/Interface/Alerts/piloting.png]
- name: alerts-piloting-name
- description: alerts-piloting-desc
- - type: alert
- id: Peckish
- category: Hunger
- icons:
- - sprite: /Textures/Interface/Alerts/hunger.rsi
- state: nutrition2
- name: alerts-hunger-name
- description: alerts-hunger-desc
- - type: alert
- id: Stamina
- category: Stamina
- icons:
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv0
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv1
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv2
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv3
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv4
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv5
- - sprite: /Textures/Interface/Alerts/stamina.rsi
- state: staminaciv6
- name: alerts-stamina-name
- description: alerts-stamina-desc
- minSeverity: 0
- maxSeverity: 6
- - type: alert
- id: Starving
- category: Hunger
- icons:
- - sprite: /Textures/Interface/Alerts/hunger.rsi
- state: nutrition0
- name: alerts-starving-name
- description: alerts-starving-desc
- - type: alert
- id: Thirsty
- category: Thirst
- icons:
- - sprite: /Textures/Interface/Alerts/thirst.rsi
- state: thirst3
- name: alerts-thirsty-name
- description: alerts-thirsty-desc
- - type: alert
- id: Parched
- category: Thirst
- icons:
- - sprite: /Textures/Interface/Alerts/thirst.rsi
- state: thirst2
- name: alerts-parched-name
- description: alerts-parched-desc
- - type: alert
- id: Muted
- icons: [/Textures/Interface/Alerts/Abilities/silenced.png]
- name: alerts-muted-name
- description: alerts-muted-desc
- - type: alert
- id: VowOfSilence
- icons: [/Textures/Interface/Alerts/Abilities/silenced.png]
- name: alerts-vow-silence-name
- clickEvent: !type:BreakVowAlertEvent
- description: alerts-vow-silence-desc
- - type: alert
- id: VowBroken
- icons: [/Textures/Interface/Actions/scream.png]
- name: alerts-vow-broken-name
- clickEvent: !type:RetakeVowAlertEvent
- description: alerts-vow-broken-desc
- - type: alert
- id: Pulled
- icons: [/Textures/Interface/Alerts/Pull/pulled.png]
- clickEvent: !type:StopBeingPulledAlertEvent
- name: alerts-pulled-name
- description: alerts-pulled-desc
- - type: alert
- id: Pulling
- icons: [/Textures/Interface/Alerts/Pull/pulling.png]
- clickEvent: !type:StopPullingAlertEvent
- name: alerts-pulling-name
- description: alerts-pulling-desc
- - type: alert
- id: Bleed
- icons:
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed0
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed1
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed2
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed3
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed4
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed5
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed6
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed7
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed8
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed9
- - sprite: /Textures/Interface/Alerts/bleed.rsi
- state: bleed10
- name: alerts-bleed-name
- description: alerts-bleed-desc
- minSeverity: 0
- maxSeverity: 10
- - type: alert
- id: Pacified
- icons:
- - sprite: /Textures/Interface/Alerts/pacified.rsi
- state: icon
- name: alerts-pacified-name
- description: alerts-pacified-desc
- - type: alert
- id: Adrenaline
- icons:
- - sprite: Mobs/Species/Human/organs.rsi
- state: heart-on
- name: alerts-adrenaline-name
- description: alerts-adrenaline-desc
- - type: alert
- id: Debug1
- icons:
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: health0
- name: Debug1
- description: Debug
- - type: alert
- id: Debug2
- icons:
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: health1
- name: Debug2
- description: Debug
- - type: alert
- id: Debug3
- icons:
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: health2
- name: Debug3
- description: Debug
- - type: alert
- id: Debug4
- icons:
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: health3
- name: Debug4
- description: Debug
- - type: alert
- id: Debug5
- icons:
- - sprite: /Textures/Interface/Alerts/human_alive.rsi
- state: health4
- name: Debug5
- description: Debug
- - type: alert
- id: Debug6
- icons:
- - sprite: /Textures/Interface/Alerts/human_critical.rsi
- state: critical1
- name: Debug6
- description: Debug
|