kitchen-spike-component.ftl 1.3 KB

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  1. comp-kitchen-spike-deny-collect = { CAPITALIZE(THE($this)) } already has something on it, finish collecting its meat first!
  2. comp-kitchen-spike-deny-butcher = { CAPITALIZE(THE($victim)) } can't be butchered on { THE($this) }.
  3. comp-kitchen-spike-deny-butcher-knife = { CAPITALIZE(THE($victim)) } can't be butchered on { THE($this) }, you need to butcher it using a knife.
  4. comp-kitchen-spike-deny-not-dead = { CAPITALIZE(THE($victim)) } can't be butchered. { CAPITALIZE(SUBJECT($victim)) } { CONJUGATE-BE($victim) } is not dead!
  5. comp-kitchen-spike-begin-hook-victim = { CAPITALIZE(THE($user)) } begins dragging you onto { THE($this) }!
  6. comp-kitchen-spike-begin-hook-self = You begin dragging yourself onto { THE($this) }!
  7. comp-kitchen-spike-kill = { CAPITALIZE(THE($user)) } has forced { THE($victim) } onto the spike, killing them instantly!
  8. comp-kitchen-spike-suicide-other = { CAPITALIZE(THE($victim)) } has thrown themselves on a meat spike!
  9. comp-kitchen-spike-suicide-self = You throw yourself on a meat spike!
  10. comp-kitchen-spike-knife-needed = You need a knife to do this.
  11. comp-kitchen-spike-remove-meat = You remove some meat from { THE($victim) }.
  12. comp-kitchen-spike-remove-meat-last = You remove the last piece of meat from { THE($victim) }!
  13. comp-kitchen-spike-meat-name = { $name } ({ $victim })