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- using Robust.Shared.GameStates;
- using Robust.Shared.Network;
- namespace Content.Shared.Tabletop.Components;
- /// <summary>
- /// Allows an entity to be dragged around by the mouse. The position is updated for all player while dragging.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class TabletopDraggableComponent : Component
- {
- // The player dragging the piece
- [ViewVariables, AutoNetworkedField]
- public NetUserId? DraggingPlayer;
- }
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