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- namespace Content.Shared.Radiation.Components;
- /// <summary>
- /// Irradiate all objects in range.
- /// </summary>
- [RegisterComponent]
- public sealed partial class RadiationSourceComponent : Component
- {
- /// <summary>
- /// Radiation intensity in center of the source in rads per second.
- /// From there radiation rays will travel over distance and loose intensity
- /// when hit radiation blocker.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("intensity")]
- public float Intensity = 1;
- /// <summary>
- /// Defines how fast radiation rays will loose intensity
- /// over distance. The bigger the value, the shorter range
- /// of radiation source will be.
- /// </summary>
- [ViewVariables(VVAccess.ReadWrite)]
- [DataField("slope")]
- public float Slope = 0.5f;
- [DataField, ViewVariables(VVAccess.ReadWrite)]
- public bool Enabled = true;
- }
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