BiomeMarkerLoot.cs 547 B

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  1. using Content.Shared.Parallax.Biomes.Markers;
  2. using Robust.Shared.Prototypes;
  3. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype;
  4. using Robust.Shared.Serialization.TypeSerializers.Implementations.Custom.Prototype.Dictionary;
  5. namespace Content.Shared.Procedural.Loot;
  6. /// <summary>
  7. /// Adds a biome marker layer for dungeon loot.
  8. /// </summary>
  9. public sealed partial class BiomeMarkerLoot : IDungeonLoot
  10. {
  11. [DataField("proto", required: true)]
  12. public ProtoId<BiomeMarkerLayerPrototype> Prototype = new();
  13. }