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ToggleCellDrawComponent.cs 348 B

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  1. using Robust.Shared.GameStates;
  2. namespace Content.Shared.PowerCell.Components;
  3. /// <summary>
  4. /// Integrate PowerCellDraw and ItemToggle.
  5. /// Make toggling this item require power, and deactivates the item when power runs out.
  6. /// </summary>
  7. [RegisterComponent, NetworkedComponent]
  8. public sealed partial class ToggleCellDrawComponent : Component;