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- using Content.Shared.Objectives.Components;
- using Robust.Shared.Serialization;
- using Robust.Shared.Utility;
- namespace Content.Shared.Objectives;
- /// <summary>
- /// Info about objectives visible in the character menu and on round end.
- /// Description and icon are displayed only in the character menu.
- /// Progress is a percentage from 0.0 to 1.0.
- /// </summary>
- /// <remarks>
- /// All of these fields must eventually be set by condition event handlers.
- /// Everything but progress can be set to static data in yaml on the entity and <see cref="ObjectiveComponent"/>.
- /// If anything is null it will be logged and return null.
- /// </remarks>
- [Serializable, NetSerializable]
- public record struct ObjectiveInfo(string Title, string Description, SpriteSpecifier Icon, float Progress);
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