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- using Content.Shared.NameModifier.EntitySystems;
- using Robust.Shared.GameStates;
- namespace Content.Shared.NameModifier.Components;
- /// <summary>
- /// Used to manage modifiers on an entity's name and handle renaming in a way
- /// that survives being renamed by multiple systems.
- /// </summary>
- [RegisterComponent]
- [NetworkedComponent, AutoGenerateComponentState]
- [Access(typeof(NameModifierSystem))]
- public sealed partial class NameModifierComponent : Component
- {
- /// <summary>
- /// The entity's name without any modifiers applied.
- /// </summary>
- [DataField, AutoNetworkedField]
- public string BaseName = string.Empty;
- }
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