SharedElectrocution.cs 408 B

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  1. using Robust.Shared.Serialization;
  2. namespace Content.Shared.Electrocution;
  3. [Serializable, NetSerializable]
  4. public enum ElectrifiedLayers : byte
  5. {
  6. Sparks,
  7. HUD,
  8. }
  9. [Serializable, NetSerializable]
  10. public enum ElectrifiedVisuals : byte
  11. {
  12. ShowSparks, // only shown when zapping someone, deactivated after a short time
  13. IsElectrified, // if the entity is electrified or not, used for the AI HUD
  14. }