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- using Robust.Shared.GameStates;
- using Robust.Shared.Prototypes;
- namespace Content.Shared.DeviceLinking.Components;
- /// <summary>
- /// Simple ternary state for device linking.
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState]
- public sealed partial class TwoWayLeverComponent : Component
- {
- [DataField, AutoNetworkedField]
- public TwoWayLeverState State;
- [DataField, AutoNetworkedField]
- public bool NextSignalLeft;
- [DataField]
- public ProtoId<SourcePortPrototype> LeftPort = "Left";
- [DataField]
- public ProtoId<SourcePortPrototype> RightPort = "Right";
- [DataField]
- public ProtoId<SourcePortPrototype> MiddlePort = "Middle";
- }
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