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- using Robust.Shared.Serialization;
- namespace Content.Shared.Defusable;
- /// <summary>
- /// This handles defusable explosives, such as Syndicate Bombs.
- /// </summary>
- /// <remarks>
- /// Most of the logic is in the server
- /// </remarks>
- public abstract class SharedDefusableSystem : EntitySystem
- {
- }
- [NetSerializable, Serializable]
- public enum DefusableVisuals
- {
- Active
- }
- [NetSerializable, Serializable]
- public enum DefusableWireStatus
- {
- LiveIndicator,
- BoltIndicator,
- BoomIndicator,
- DelayIndicator,
- ProceedIndicator,
- }
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