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- using Robust.Shared.GameStates;
- namespace Content.Shared.ContainerHeld;
- [RegisterComponent, NetworkedComponent]
- public sealed partial class ContainerHeldComponent: Component
- {
- /// <summary>
- /// The amount of weight needed to be in the container
- /// in order for it to toggle it's appearance
- /// to ToggleVisuals.Toggled = true, and
- /// SetHeldPrefix() to "full" instead of "empty".
- /// </summary>
- [DataField("threshold")]
- public int Threshold { get; private set; } = 1;
- }
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