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- using Robust.Shared.GameStates;
- namespace Content.Shared.Clock;
- /// <summary>
- /// This is used for globally managing the time on-station
- /// </summary>
- [RegisterComponent, NetworkedComponent, AutoGenerateComponentState, AutoGenerateComponentPause, Access(typeof(SharedClockSystem))]
- public sealed partial class GlobalTimeManagerComponent : Component
- {
- /// <summary>
- /// A fixed random offset, used to fuzz the time between shifts.
- /// </summary>
- [DataField, AutoPausedField, AutoNetworkedField]
- public TimeSpan TimeOffset;
- }
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