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PdaVisualizerSystem.cs 1.1 KB

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  1. using Content.Shared.Light;
  2. using Content.Shared.PDA;
  3. using Robust.Client.GameObjects;
  4. namespace Content.Client.PDA;
  5. public sealed class PdaVisualizerSystem : VisualizerSystem<PdaVisualsComponent>
  6. {
  7. protected override void OnAppearanceChange(EntityUid uid, PdaVisualsComponent comp, ref AppearanceChangeEvent args)
  8. {
  9. if (args.Sprite == null)
  10. return;
  11. if (AppearanceSystem.TryGetData<string>(uid, PdaVisuals.PdaType, out var pdaType, args.Component))
  12. args.Sprite.LayerSetState(PdaVisualLayers.Base, pdaType);
  13. if (AppearanceSystem.TryGetData<bool>(uid, UnpoweredFlashlightVisuals.LightOn, out var isFlashlightOn, args.Component))
  14. args.Sprite.LayerSetVisible(PdaVisualLayers.Flashlight, isFlashlightOn);
  15. if (AppearanceSystem.TryGetData<bool>(uid, PdaVisuals.IdCardInserted, out var isCardInserted, args.Component))
  16. args.Sprite.LayerSetVisible(PdaVisualLayers.IdLight, isCardInserted);
  17. }
  18. public enum PdaVisualLayers : byte
  19. {
  20. Base,
  21. Flashlight,
  22. IdLight
  23. }
  24. }